Jelnac, Master of the Forge of the Azure Flames with Conversion Beamer
Modeling
Jelnac’s torso is the Blood Angel Techmarine with Jump Pack torso. Standard bike and legs. Modded left palmtop to be textured like the right one, from Torquemada Coteaz with the Thunder Hammer. Backpack is a standard old Techmarine Servo Arm.
The Conversion Beamer was based on the old Conversion Beamer (see pic above, the blue gun). The Sidecar was a standard pewter attack bike sidecar. I used a Chaos Defiler Battle Cannon mount for the hinge. It is attached to the sidecar with a filed piece of Defiler armor and some putty. The Chaos star was filed off, and a seven-toothed cog sculpted. Into this cog, I pressed the filed down skull from a Servo Skull which looks like the Ad Mech logo.
The central plasma coil is a Gene Seed canister from the Battle For Macragge box set. Sprue and plasticard rod made the rest of the body. The lower cable is guitar wire. The dish is a Tau Battle Suit Shield Generator, filed and puttied to be a smooth dish. Part of a Space Marine Radar Dish antenna (the small one from the new sprue) comes up from the bottom. The antenna is an old antenna from the 2nd ed Space Marine Vehicle sprue.
Painting
The only painting flourish I’m proud of is the screen on Jelnac’s bike. I painted a Matrix-code-like pattern of falling green characters, blending from Scorpion Green to a mix of Snot and Dark Angels green.
Backstory
The Azure Flames are barely 400 years old as of the end of M41. How, then, did they get a Pre-Heresy weapon in their arsenal? This conversion beamer belonged to the Myridian Suns Space Marine Chapter. When they fell to Chaos, the Azure Flames cleansed their homeworld of Myridia and destroyed every last Myridian Sun. Their Geneseed was quarantined and their wargear studiously poured over by the Techmarines and Librarium of the Azure Flames to prevent the taint of Chaos from touching the chapter. Few artifacts were salvaged, most were corrupted beyond hope of salvation by the traitors, but Brother Jelnac brought forth the remains of a Conversion Beamer taken from the Master of the Forge of the Myridian Suns. The Beamer was damaged, as Jelnac had smashed part of it with his Thunder Hammer during the fight.
After being declared free of taint, the Beamer was given to Jelnac. The old power source was damaged beyond repair, and the matter inversion coil was totaled. Jelnac modified a plasma coil to replace the matter inversion coil, and mounted the beamer on a Space Marine Attack Bike to provide power. Now, one of the most ancient weapons of mankind is at the disposal of the Azure Flames.
Why they call me “The Madman”
My nickname is “The Madman” and it’s well deserved. For those who know me, or have trawled the archives of this blog, you know that I tend to take modeling and painting seriously. I put a lot of effort into each mini, and I don’t do jobs that are “just good enough.” I take every aspect of the game to the extreme. I make every model as well as I can, even taking the time to pin minis that will probably break (Privateer Press, I’m looking at you!) I paint every model to a quality that I can be proud of, no Black Primars or three-color tabletop standards for me. I play every game as well as I can. I write stories that get out the creative impulses trying to break out of my brain. This is the Four Strands ethos: take every aspect as far as you can.
This explains why some may call me “mad.” However, it’s not how I got my name. During my senior year at Michigan State, we had been unceremoniously kicked out of our previous playing grounds in Mary Mayo residence hall. Rant about that will come at another time and have HUGE CUSSES. We re-located to the basement of Owen Graduate Hall. One day, some reporters for the local campus rag of lies and failure, The State News, arrived to chronicle our gaming club.
During their visit, we staged a game, and tried to explain our hobby to these talentless hacks. I told them the general format of the rules, and said that there were more, showing them the rulebook. Several other comments were made by myself and others.
EDIT: Lexington reminded me that halfway through the interview the “writer” up and left without telling his photographer! He was so confused when his colleague ditched him. Perhaps he was the unpopular photographer.
The next day, we read the article in the paper. Saying that things were blown out of proportion would be an understatement. My quotes were taken out of context, and PUT IN ALL CAPS LIEK I WAS SHOUTING!!!!!111111ONE In addition, several other comments (regarding the insanity of Games Workshop’s business model in 2004) were attributed to me, making me sound like a deranged raving lunatic.
From then on, I was called “The Madman” and took to the nickname with a perverse sense of glee. “Hi! I’m The Madman! Would you like a cookie?” *disturbing grin*
ZOMG DOUBLE EDIT: The original article here, thanks to Scott: http://statenews.com/index.php/article/2004/09/group_peacefully_participates_in_combat
Manik Upzindownz, da Mad Mek
Modeling
Manik uses the Assault on Black Reach plastic Warboss. His Big Shoota was cut out of his hand, and his hand was cut off and turned 90 degrees to hold the handlebars of the bike. The wrist was joined with putty. The legs were modded to fit a bike, which included destroying the tabard. The Arrows are cut from plasticard.
The Trike Conversion entailed using a regular Ork Bike wheel for the third wheel and a Trukk wheel for the front wheel. The third wheel was held on using the ammo belt as an extension. The guns include two Ork Bike guns and an Imperial Guard Autocannon. Extra Ammo canisters were added. The Front shocks of the bike were sawn apart, and the main bars replaced with bent brass rods. The Plasma Cannon comes from the old pewter Chaos Space Marine Dreadnought. The bit was sawed apart using a jeweler’s saw which was INTENSELY PAINFUL to do. The jaws are standard Ork Bike fronts.
Painting was done using the standard dipping method. Extra care was given to the reds and yellows to make them pop. Boltgun metal was added to edges on the back banner to make it appear worn.
Background
Never challenge a Weirdboy to a Staring Contest. Not even if the prize is the tastiest squig you’ve ever seen.
Mag da Mekboy made this mistake. For two years he hung out with the Madboys, making as much sense as a Grot Warboss, until he attempted to open up his head to fix his broken wires. Amazingly, he succeeded, and put his brain back in, half upside down.
Ever since then, he has managed to be at least coherent on good days, alternating with barking mad on bad days. Some boyz say that he even talks different when he’s gone off the deep end, like a different Ork altogether. This earned him his name, Manik Upzindownz.
Years of madness honed his imagination, and he is responsible for Smartyskull’s one Gargant, a massive smoking monstrosity called “Da Gentul Teddy Bear.” Do not ask Manik why; he will shoot you in the kneecaps.
In battle, Manik is rarely seen without his Shokk Attack Gun (on “stable days”) or his souped up Dakkabike 9000 (on less than stable days). He fights for Smartyskull because a half super-ork-brained, half humie-machine-brained hulking warlord who enjoys tea and smashing stuff is the obviouschoice for a leader. He is the only one of Smartyskulls Lieutenants that requires absolutely no bribery.
Often, this forces Smartyskull to put Upzindownz in command of raids he cannot attend, though Smartyskull is often afraid Upzindowns will not follow orders and instead lose it entirely and orate about the beauty of the squighound’s bark for hours on end, as he does bi-weekly at scheduled speeches attended by the bored or stupid.
Loudmouf Sneakilla
Loudmouf Sneakilla
Modeling
Loudmouf uses Snuikrot’s body. I used the head from the plastic Nob box that has Cylon eyes, and connected it with putty to fill out the neck. Into the neck and mouth-tube I inserted Guitar Wire that runs up to the speakers, which come from the Sisters of Battle tank sprue. The frame on his back is a sprue. The canopy is from the old plastic tree terrain sprue. Loudmouf’s custom Cesti (plural of Cestus) are sharpened pieces of sprue held on with custom sculpted putty vines to hide Snikrot’s dog tags. The switch on the back is putty and paper clip.
Backstory
The last words Loudmouf uttered with his own vocal chords were: “Oi! I just ‘membered dat I left me favrit squig at ‘ome!”
This was as his Kommando squad was about to infiltrate an Imperial Guard base and bring down the defenses so that Smartyskull could raid it. His Nob was less than thrilled when two thirds of the squad was obliterated by heavy bolter fire. Dragging Loudmouf by his neck all the way back to camp, the Nob deposited him before Smartyskull and asked for a judgment, as Da Boss always found funny ways to punish the stupid or careless. Smartyskull’s verdict was that because Loudmouf’s neck was so badly injured, that he should go see Dok Gilgivva, hur hur hur.
Loudmouf’s Nob didn’t like this verdict much; so on the way he took a large chunk of Loudmouf’s neck with him. This was the luckiest thing that could have happened to Loudmouf, as you can’t install gills into a ruined neck. With the help of Manik Upzindownz, the Dok installed another invention he had been working on, his patented loudener.
Once finished, Loudmouf was unable to utter any syllables below 130 decibels. The Dok’s new loudener also came with a very important feature: a mute switch. Though it tends to get caught on things, Loudmouf became adept at moving so that he doesn’t accidentally turn it on. This has made him the new paragon of Ork stealth. (So stealthy in fact that his Nob didn’t hear Loudmouf sneaking up on him.)
His signature weapons (custom made at great expense) are cesti (horseshoe shaped bars, sharpened along their outer edge), strapped to his forearms. This allows him to slash up Humies in combat while keeping his hands free to move underbrush, open doors, or muffle a sentry before he can shout. Loudmouf enjoys creeping up on an enemy, then turning on his loudener and shouting “WAAAAAAAAAAAGH!” in a blast that leaves the enemy temporarily deafened, and unable to hear orders. Then, he shuts off the loudener and melts back into the background, ready to pop out and kill again.
In remembrance of loves lost: my Flesh Tearers army
Once you’ve been gaming long enough, been desperate for cash enough, or simply let that fire go out for one particular army, you’ve sold off an entire force. Sometimes you put a lot of effort into a force of models, only to let those minis go for some cash you could have gotten by taking some overtime or selling blood. To every thing, turn turn turn.
I have only sold one army: my Flesh Tearers Space Marines. You may recall from previous entries that I won the initial seed of this army in the very last auction held at the Games Workshop in Novi, Michigan (now out of business). That was a huge emotional high. After years of seeing Joe’s Angels Sacrosanct take on all comers, I wanted to start some Blood Angels. It was originally my idea to have a Space Marine army for each primarch. Blood Angels seemed like the next logical step as a second army.
First I had to figure out WHAT Blood Angels to play. Joe’s army was a “normal” Blood Angel army, and so I wanted something a bit different. I remembered the Flesh Tearer list from the Index Astartes article and thought that would be perfect. Lots of great conversion opportunities, neat color scheme, and a doomed, heroic background. Plus, the extra chance of Death Company made it so I wouldn’t need a lot of Elite troops, as they were less worth it to take because they would be Death Company more often. It would keep the Tearers from getting out of control like the Azure Flames, who are barely contained in their new case.
The Index Astartes article had an “Imperial Chain Axe” and so I thought that would be my signature. I begged, borrowed, and bartered for Khorne Berzerker chain axes and used my trusty multi-tool file to file the chaos-y details off. I then custom sculpted double-eagles or Flesh Tearer logos on each axe. These details were 1/8″ wide and looked fantastic. These Axes would go on every sergeant, as by the rules the sergeant was the FIRST chosen for the Death Company, and I didn’t want to pay for power weapons. When these rules changed, I simply painted the teeth of the chain axes bone and said they were the teeth of the Dinosaurs of Cretacia, the Tearer’s homeworld, and they counted as power weapons.
At the time, Chapter Master Seth had no special rules of his own. (he now has some and a bitchin’ ass model too!) So I used the Salamanders Chaplain Xavier model, Dante’s Melta Pistol, and a wicked looking jagged sword. Seth was my stand-in for Dante, just as my modified Tigirius (the OLD Tigirius as the new one has a stupid face) was my Mephiston.
I also had (not pictured below) four Rhinos with the Razorback hatch. When I wanted a Razorback I popped in a gun. When I wanted a Rhino, I popped in a custom hatch with a berserk Flesh Tearer popping out, or a hunter-killer missile! These Rhinos had custom rear doors and openable side doors!
All of my Death Company were modded onto flying stands so that they flew. My greatest triumph (sadly not pictured) were my Veteran Assault Marines. These were all RIDICULOUS conversions. Almost all of them had Woo-style pistols. One was modeled after the art of an assault marine kicking two orks in the face while shooting two pistols. Another was actually shooting a pistol BEHIND HIS BACK. One was diving to the side, another had two plasma pistols firing two directions. One had a flamer, holstered to the side, while he was wielding a chainsword as tall as he was! One had a Dante melta pistol and a melta gun! I modded all of these during the power outage of 2003 to keep from killing myself from boredom.
Sadly, I lost interest in the Tearers as the White Dwarf list came out and made them a little boring. Yes, the list was more balanced and fair, but it also took some of the randomness out of the army and therefore some of the fun. I took them to Adepticon 2009 and sold them piecemeal. One guy bought the Rhinos, saying he was going to strip them. They had fully detailed and painted interiors. *sniff* My painted characters and Death Company went like hotcakes. The converted Assault Marines went almost immediately. Finally, the remaining Tactical Squads, loose minis, and the custom made case was sold to a kid who was buying his FIRST ARMY. I felt a lot better about selling them at that point. I made a kid really happy and and made a bunch of money.
The bottom line is that I sold the Flesh Tearers because even though I owned them, they weren’t MINE. The Azure Flames were MINE. I made their stories. I rose and fell with them. I felt the pain of their losses and the joy of their victories. Some other dude created the Flesh Tearers and it was fun to play them. But I realize that it’s hard fo rme to want to build, paint, or play with an army that wasn’t my own creation. So I abandoned my dream of owning a Space Marine army for each Primarch and instead found armies that I could create. This led to Poindexta Smartyskull’s warband and the Saratogan 58th.
Sometimes I miss the Flesh Tearers. I did some INCREDIBLE paint jobs and conversions. But I don’t regret selling them, no matter HOW overpowered the Blood Angels are now. For your viewing pleasure, here is an image dump of all the pics I took of the Tearers.
Ol’ Dok Gillgivva
Modeling
Dok Gillgivva was made mostly from an Assault on Black Reach Nob. The Klaw and Bionik arm are from the plastic Nob box. I carved down a Slugga for the left bionik arm. To both arms I added syringes made from thick plasticard rods, paperclips, and Space Marine Meltabombs with the middle square bits carved out. The Head light was custom sculpted. I cut the goldfish out of plasticard, and added plasticard gills and used a pin vise for the eye.
Gillgivva was painted like my other orks, with dipping. I then added some dynamic lighting effeccts from the green liquid on his left arm to make it look like it was glowing.
For the ‘Ard Boyz, I used wooden spheres for the heads and custom sculpted the victorian grilles. The tubing is Lego Pneumatic tubing, and the air tanks are Imperial Guard Flamer tanks.
Backstory
Ol’ Dok Gillgivva earned his name when he realized that the skin of a slime squig, carefully applied to an incision on a Boy’s neck, could filter “da good stuff” out of water, essentially giving an Ork gills, allowing him to breathe underwater.
His first experiments did not breathe water well, so to compensate, he used multiple slits, all around the neck. This improved water breathing efficiency, but made the Ork unable to breathe regular air. To compensate for this, he sends them to Manik Upzindownz, the Mad Mek, who sells them an expensive apparatus designed to let them carry around a water supply. Designed by Gillgivva himself, this system incorporates water containers coated with that same slime squig skin, allowing the water to be re-oxygenated and sent to a helmet where the Ork can breathe it in.
To protect their new weakness, most of Gillgivva’s “patients” become Ard Boyz, armoring themselves and their water supplies. Though they can breathe underwater, this prevents them from being amphibious as the armored packs are heavy, and without them they could not leave the water. These Ard Boyz tend to hang around Gillgivva, because after all, gills need maintenance and he has not found a way to give you gills twice.
Gillgivva was the Dok who put Poindexta Smartyskull’s brain(s) in, and Smartyskull keeps him around, protecting him from his victims in exchange for a promise never to give Smartyskull gills.
Liam Perseus, Chapter Master of the Azure Flames
Modeling
I made an old model of Perseus with the Terminator Captain with Storm Bolter model years ago, but he wasn’t that great. The cabling looked bad and his storm shield was tiny. My original idea was that it be a shield that incorporates weaponry, so that a successful block can be a slice as well. The original model did not do it justice.
For the new model, I used Marneus Calgar’s upper torso, modified to get rid of the stupid eagles. I used the Devastator Sergeant head, with an elongated nose. I added a third and fourth service stud, as Perseus is about 400 years old. The legs are the plastic legs from an Assault on Black Reach Terminator sergeant, with the flame added to the right knee pad. On his back to cover up Marneus’ Bolter ammo feeds, I added some purity seals and scrolls. I also added an Iron Halo on top.
For the arms, they are double dry-pinned with a magnet holding them on. the pins come out of the torso, and the pin holes in the arms are deep, but are wide at the top so the pins slide right in. You can pick up Perseus by any of his arms and he won’t fall apart, or change his pose.
Perseus’ Storm Shield was made from the Masters of the Chapter Storm Shield, and two plastic power axes and two pewter Bike sergeant power swords. The Grenade arm is a standard Storm Bolter arm, with an Imperial Guard grenade launcher.
The Thunder Hammer/Storm Shield combo is the normal plastic one from the Termintator kit, with the Hammer modified with putty.
Paint used the standard Azure Flames color scheme, with a few embellishments on the feet and cape.
Backstory
Liam Perseus is a Terran. His parents were pilgrims, and ended up serving the Ecclisiarchy on Terra itself. He was born into servitude on Terra, and luckily for him, was a young teenager when the Tech Priests of Mars, at the behest of Inquisitor Eric Boucher, decided to make a Salamanders successor chapter. Liam was simply scooped up by a Tech Priest, as his parents told him that he was destined for greater things.
Liam was one of the thousand Space Marines delivered to Nocturne as the Sons of the Salamander. No Son had rank yet. Being trained in the arts of war by their parent chapter caused Perseus to stand out. His natural leadership qualities and powerful personality made him one of the first Sons of the Salamander to be promoted to Sergeant.
As the chapter structure took hold, Salamander Apothecaries noticed something strange. The Sons were not affected by the radiation on Nocturne. Perseus and his chapter brothers’ skin was not turning black, nor their eyes red. One battle brother died in training, and the Apothecaries examined his gene seeds. From that point on all Salamander and Sons of the Salamander Apothecaries were forbidden to speak of the possible genetic variance. The official word was that they are a Vulkan chapter and the matter was closed. Rumor persists to this day.
Perseus, being trained by ecclisiarchs as a child, found the Promethean Cult a bit dubious until he found the joy of making weapons. He hand-crafted his first sword. He insisted on using it to join in the yearly Salamander hunts on Nocturne. Sadly, this sword was destroyed in the hunt when Perseus used it to prevent himself from falling into a volcano. Perseus did bring home a Salamander pelt, but not the biggest. Undeterred, Perseus used the pelt to make a shield.
Forty seven years of distinguished service as a sergeant followed. Perseus fought traitors and aliens with equal fervor. He was among the first to re-paint his armor when the Sons of the Salamander became the Azure Flames. He fervently believed in Atrus’ vision.
His shield was severely damaged in a fight with the Iron Warriors. He used it to block the attack of the traitor’s Power Fist. The shield shattered like glass, and so did the bones in Perseus’ arm. Perseus used the shattered remnant strapped to his arm as a weapon, jamming it into the traitor’s neck.
Perseus was soon promoted to the First Company, and chose the wargear of the Thunder Hammer and Storm Shield. He was a part of the third Terminator squad during the invasion of Hive Fleet 2501 in the battle for the North Complex on Landon. Atrus personally accompanied his squad, and Perseus watched as a Hive Tyrant cut him down. Perseus smashed the Tyrant’s head with his Thunder Hammer, but Atrus was too far gone to save. Perseus heard Atrus’ voice begging to be interred in a Sarcophagus. He demanded that it be done. It was. Perseus became Captain of the First Company thereafter, and took on the duties of Chapter Master when appropriate. Atrus was still the de facto Chapter Master.
Perseus took up a new project. He remade his Storm Shield into a weapon, and trained with it to develop a new fighting style. He became known as an invincible relentless combatant, able to turn the tide against the most skilled opponent.
When Atrus died in the Chasma Spica conflict, Perseus took his rightful place as the Chapter Master. He decreed that Iperin, the planet on which Atrus died, was to be the new homeworld for the Azure Flames. Every Space Marine chapter in the Chasma Spica conflict backed up his claim.
Perseus has overseen the Chapter’s combat service. He directs them to war torn zones where the Azure Flames go out of their way to protect refugees. Under this policy, refugees are relocated to Iperin, where they are given a new home in the rebuilt capital of Releeshan. Perseus’ kind but stern leadership style and aged appearance has earned him the nickname “The Old Man.” He struggles with the authority left by Atrus’ death, and works hard to groom Atrus’ gene-son Antonius for the day Perseus falls in battle.
Rules
When Perseus has a Thunder Hammer and Storm Shield, he is the Captain of the First Company and stands in for Darnath Lysander. With his shield and grenade launcher, he has the following profile.
HQ – Chapter Master Liam Perseus: 260 Points
WS: 6
BS: 5
S: 4
T: 4
W: 4
I: 5
A: 4
Ld: 10
Equipment: Terminator Armour, Perseus’ Storm Shield, Auxilliary Grenade Launcher, Teleport Homer.
Special Rules
Eternal Warrior
Perseus’ Storm Shield: Perseus customized this tower sized Storm Shield by adding power weapons all along the perimeter. This makes the shield into a targe, used for both offense and defense. Perseus’ Storm Shield counts as both a Storm Shield and a Relic Blade. In addition, Perseus’ unique skills combined with the dangerous proposition of attacking an object covered with power weapons allows Perseus to re-roll all rolls in close combat to hit and to wound.
Riposte!: Perseus is a master of allowing an enemy to overextend themselves, and taking advantage of even the tiniest opening. In close combat, any successfully made armour or invulnerable save grants Perseus an extra attack at initiative 1. If Perseus is killed before initiative 1, the attacks are lost.
Orbital Bombardment: Perseus can call down an Orbital Bombardment, as detailed in the Chapter Master entry in the Space Marine Codex.
Telling a story with your model.
You can use modeling to tell a story without saying a word. I made a looted Ork vehicle. Look at all the pictures, try to see what the story behind the vehicle is, and then scroll down past the white space.
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The Story
As you can see, there is damage to the front track guard and right side front hull. The Chimera was hit by severe antitank fire, coming from its right side. This immobilized it and allowed the Orks to capture and loot it. The rear door was ripped off and replaced. The damaged laser turret was upgraded to a Rokkit Launcha. That’s how this vehicle joined Poindexta Smartyskull’s warband. I tried to explain this with the way I built it. Some people loot Ork vehicles by just slapping gubbins on wherever. That’s fine, but I like my idea better.
Finally, as an extra modelling goody, I modeled Red Paint Job as something other than a red paint job. Of course there will be some red at the end, but it will get there because of Vincent Van Grot, on the top left side. He even has a bandage on his ear!
Gehn the Traitor, disciple of Matthius.
Modeling and Painting
Before Big Game 5, Matt Turner came down to help us build terrain. While he was there, we discussed his Chaos Lord, Matthius, Prophet of the Four. Matt said that he wanted Matthius to have a bodyguard of traitors from various armies. I wasn’t sure about other people’s armies, but I instantly came up with an addendum to the main fluff story that involved this man:
I used the new Devastator Sergeant head, with the flat top filed away. I used the Mark 9 sergeant armor torso, the old pewter bolter-melta, and a Chaos power fist, shoulder pad, and backpack. The body was damaged as if it had suffered an explosion on Gehn’s left side, which is the arm that was replaced. He was painted with the Azure Flames scheme, with a scheme similar to some of Matt’s chaos squads on the replaced arm. Gehn was given as a gift to Matt before Big Game 5.
Background
The name of Gehn is cursed by the Azure Flames more than any other. While the twists of Chaos have poisoned, mutated, or brainwashed battle brothers before, these individuals were exterminated. Unlike others, Gehn chose to betray the Chapter. The path between his recruitment and that fateful choice is twisted and convoluted. This account merely scratches the surface of the events that led Gehn to choose madness over loyalty.
Gehn’s recruitment into the Chapter, like most battle brothers, came when his world was in need. Riven was raided by Dark Eldar pirates for slaves year after year. Losses were deemed minimal by Imperial tacticians, due to the fact that Riven had always made its imperial tithe. Calls for aid went unanswered or were spectacularly late. In c783m41, the Dark Eldar met their match. The Battle Barge His Anvil leading approximately half the Azure Flames fleet met these raiders head on. In a pincer action, the Dark Eldar ships were corralled by escorts as capital ships closed in. Sadly, the captives aboard the ships perished in the attack, but the Dark Eldar raiding force was dealt a severe blow. As is customary, the Azure Flames requested that all boys of age be allowed to prove themselves worthy of joining the Chapter. Gehn was tested and proven well above his peers in the rigorous mental and physical challenges that all aspirants to the Azure Flames are put through, and the promising youth was quickly inducted into the Chapter.
Gehn’s career as a scout was not without glory, but was lackluster compared to some of his contemporaries. He was eventually chosen and passed the final trial to become a Space Marine, and served in the reserves for 60 years before joining the 4th Company. It is at this point that Gehn’s career became more illustrious. He participated in the raid on Arkh, and played a vital role in capturing the hidden ruling council. After several decades of service, he was eventually promoted to sergeant. During his tenure he killed a Carnifex in close combat and was at the forefront of the push to take the Traitor’s Gate on Yttran. Gehn’s ambition made him to continue to strive to become a captain, but though his service was admirable, no position of Captain was ever available.
Then Antonius was recruited into the Scouts. Gehn took notice when Antonius was advanced to Space Marine faster than any other Scout on record. He then became enraged when the youth was promoted to Sergeant of the 5th Squad, 4th Company after the infiltration action on Iperin during the Chasma Spica conflict. During Antonius’ induction ritual, Gehn refrained from joining in the toast. Antonius thought nothing of it, but Captain Ganendra did. He notified Atrus, and Atrus consulted his visions of the future. To his horror, the visions spoke that Gehn would betray the Chapter. Atrus sought to send the 4th Company into battle on Julius, and had Ganendra use the 6th squad as bait for the enemy. Gehn and his squad were hit by the blast of a battle cannon. Gehn was knocked unconscious and captured by Chaos forces led by Matthius, Prophet of the Four.
Gehn was interrogated and tortured by Matthius’ subordinates until Matthius himself gave a cryptic order to bring no more harm to the prisoner. Matthius personally interrogated Gehn for several days. Hints and whispers that only Matthius hear from the Gods of Chaos guided him. Then came the secret – Matthius learned that Antonius was the gene-son of Atrus. Matthius used this information to batter holes in Gehn’s tired, damaged faith. As Matthius slowly revealed the truth, Gehn’s hatred for Antonius eclipsed that which he felt for the Dark Gods and their minions. Here was a boy promoted through deliberate favoritism while Gehn was passed up time and time again. That was not just. Gehn wanted more, and Matthius promised it. Gehn fell to Chaos with one word: “Yes.”
Gehn’s knowledge of Azure Flames security protocol proved devastating. While his codes were invalidated, he knew how certain individuals would act. Matthius’ forces penned in the beleaguered 4th Company with the help of mentally-enslaved Orks. Gehn saw fit to taunt his former allies through transmissions while the forces of Chaos closed in around them. His name was spoken as a curse by the entire Chapter as his betrayal was revealed.
The victory of the imperial forces at Daskros changed little about Gehn’s ambitions. Though he fought for his life against the newly freed Orks, he escaped from the Chasma Spica alongside his new master Matthius. He now fights for power and glory, to exult the Gods who recognize his greatness. Above all, he waits for the chance to exact his revenge on the upstart boy that had everything handed to him. Thus through jealousy did Gehn fall.
Just as Tzeentch told Matthius he would.
Poindexta Smartyskull: The Ork with two Brains.
Conversion and Painting
A rather simple conversion, but a good one. I took Ghazgkull, sawed off the bottom of the cow-skull banner, and replaced the pole with a brass rod. I cut a brain shape and a lightbulb shaped skull out of plasticard. I then cut a smaller circle, to be the banner’s monocle.
For Smartyskull’s head, I had a square piece of plastic left over from a Trukk conversion. I coated this with putty, and put it on his left side of his head (seen on the right in the photo). I then filled out the other half of the head with a blob of putty that is much more rounded. I added some small sausages of putty to the front of the head, and flattened them slightly to make the veins.
The monocle is a simple Ork shoota crosshairs bit, with the insides and outsides smoothed. The chain is a thin strand of putty.
Smartyskull was painted using the same dipping technique seen in my dipping post.
Backstory
Dexa was just a regular boy until he unwittingly took a bolter round to the head for his Warboss. The Boss ordered the Dok and the Mek to rebuild Dexa’s head. Dok Gillgivva wanted to use a nice shiny Ork brain, put together piecemeal from those previous owners who hadn’t quite made it on the operatin’ table, and also to install some shiny new gills. Manik Upzindownz da Mad Mek wanted to try out a new cybork brain he had made from several good bitz, including the machine-spirit thingie from a Beekie Land Raider and his best pocketwatch. As Orks often do, they came to blows until the Boss broke them up and told them to work together or else he’d smash both of them good.
So they used both brains. They had to weld a lot of armour, and use a discarded skull here and there for spare bits of bone, but at the end, Dexa had a shiny new lightbulb shaped head. Dexa got a lot smarter after that, and intuitivley knew High Gothic, as well as gained an aptitude for strategy and logic. He was smarter than lots of sumboys!
After this the Nob of Dexa’s slugga boyz met with an “accident” when his power klaw “malfunctioned,” and Dexa took all of his stuff. Dexa grew in size, as Orks who challenge thier superiors do, until the boss noticed that Dexa was a threat to his power. Luckily for Dexa, he saw the boss sneaking up on him, sidestepped the Boss’ choppa, and shot the boss in the throat, then the head twice. The Boss’ most loyal Nob stepped up to give Dexa what for, and Dexa shot him point blank.
“Anybody else wanna ‘ave a go?” Dexa inquired. No one stepped forward. Dexa became the new boss and insisted on being called Poindexta. Due to his large cranium and his flair for strategy which led them to several successful raids, he earned the nickname Poindexta Smartyskull. He rules his tribe with a combination of low kunnin and head krumpin. He has most of the major tents or structures bugged, and bribes gretchin to be his (unreliable) eyes and ears. Lone dissenters are shot in the back or cut in half with a power klaw, and groups are incinerated by a loyal Burna boy. Poindexta Smartyskull leads his Blood Axe warband through the stars, trying to reconcile the conflict between the Ork part of his brain that loves a good fight, and the man-made computer that makes him insightful, witty, and urbane. He loves to take human prisoners because he needs someone to talk to, though his nobs often ruin the conversations by butting in.