Lieutenant with Jump Pack and Combi-weapon
The hits just keep on coming! This Lieutenant has a magnetic combi-weapon. It seems like a silly idea but it’s perfect to play around with those last few points in a list.




Next: Sergeants, Primaris, and Devastators, oh my!
Farewell Swap Meet at Highland Library, and Sweet Acquisitions!
Today was the last day of the Highland Library 40K club, and they finished it off with a HUGE swap meet! I brought my disused Orks and traded for some wonderful treasures, but first, the festivities! Actually documented thanks to my new phone!

Age of Sigmar was played for the entire duration. It’s pretty popular in the Ann Arbor and Ypsilanti groups!

My good buddy Paul offloaded a boatload of Space Marines and other stuff from Age of Sigmar.

In a heated game of 40K, Salamanders fought traitor beastmen guard! The star of the match: a Leviathan Dreadnought who took multiple quake cannon shots to the face and devastated multiple tanks!

Here, Dawn and Ian celebrate 10 years of the club at the library with a wonderfully decorated cake, complete with the Golden Rhino logo. It was chocolate.

…and here is the beginning of my haul! First, a set of craters bought from Dominique, a former student.

Next, a bunch of Primaris models! Sadly one got lost in the shuffle, but hopefully Dawn can find it and I can pay her to mail it to me.

Finally, the sweetest deal, an ENTIRE PAPER BOX of leftover Tyranid bitz for $20! This is the beginning of my Tyranid Battlefleet Gothic fleet!
It’s sad to see the Highland Library Club gone, but I have a feeling that there will be more gaming coming soon.
Next, painted Aggressors!
Proof of Concept: Primaris Aggressors
Thanks to Lexington’s extremely generous xmas spirit, I am the proud owner of a new Primaris Aggressors kit. Naturally, I wanted to see how the kit went together. As the Azure Flames are a Salamanders successor, I of course went for the Flamestorm Gauntlets.

The kit is designed very well. My one big gripe is that the arms are mono-pose. However, this is inevitable because without one specific pose, the ammo feeds for the gauntlets would be impossible. The back and backpack are not glued on for ease of priming and painting and…

…oh a second one? Wait. That’s the same pose… how…

Oh my, MODULAR AGGRESSORS!


That’s right, even the grenade launchers can be modular! Sadly this is the weakest of the joins as the only magnet small enough to fit in the launcher is the smallest magnet made. This size magnet is also on the ammo feeds on the lower left and right of the backpack, but the direct contact with the magnet inside the feed provides extra strength.

All in all, the finished product will have 6 pieces. The main body (with head, back, and backpack all permanently glued), the grenades, and the four guns.
Sadly, I cannot make the other two right away as I am almost out of the smaller magnets. But I plan to put an order in today!
Next: More Aggressor fun! I also plan to get a new digital camera for more batreps!
I Scouted
So, I’ve been a bit busy.
More than a year ago, Lexington dumped his Space Marine army in favor of Chaos. I inherited his bitz box which contained a wealth of plastic Scout bodies but no arms.
Several weeks ago, AFK games in Holt had a bitz trade. I gave a unique model I don’t know where I got (a con?) and ten bucks for some plastic sniper scouts in pieces and an incomplete regular scout sprue.
I put together a few of the snipers, but then I realized I could do more with Lexington’s bits. So, I made:
- Four Scout Sergeants with Sniper Rifles and Chainsword/Combat Knives, and Camo Cloaks
- Five Scouts with Sniper Rifles and Camo Cloaks
- One Scout Heavy Bolter with Camo Cloak
- Three Scouts with Bolters and Camo Cloaks
- Four Scouts with Bolt Pistol/Combat Knife and Camo Cloaks
A total of 17 more Scouts to add to my 10th company, bringing the total to more than 60! Plus, with Camo Cloaks on all, it will let me have more variety when choosing cheap troops to hold objectives.
To keep it from being too same-y, I did some conversions for the poses. This required partial rebuilds of the arms with paperclip pins, and putty work to rebuild the sleeves. I like the result.
That being said, although the plastic Scouts are much better than the two poses of the old 3rd ed pewter scouts, the poses are still extremely same-y and static. I wish a few of the arms had been a pistol pointing at the enemy, or a bolter upslung to the sky so that the other arm could be free to dramatically point, or perhaps a combat knife held upside down in a dueling fashion.
Oh well, the new plastics are still nice. Next: painting! Is it too late to strip and re-paint the Flames using contrast paints? YES. But is it too late for the Orks? We’ll see…
Ork Big Mek on bike with Kustom Force Field
I haven’t been active on fourstrands lately because my camera is broken, but I just finished this and thought it was awesome, so I used my iphone camera. It’s a Big Mek with Kustom Force Field on a bike, based on the old Skorcha! I got a KFF bit from a friend at AFK Games in Holt, a Skorcha from ebay, and kitbashed the rest.
I’ll have batreps and painted stuff soon, but I might look into a new camera first.
New Edition, New Additions
This always happens…
Every single time a new edition or Codex or supplement comes out, either a new unit is available, or an old unit or option becomes more viable. For example, in 7th edition, the humble Storm Bolter was outshined by other options like Combi-weapons. The Salamanders found Combi-Meltas and Combi-flamers extremely useful in 7th. Now? Those old Storm Bolters are fantastic additions to a list, especially when combined with a Chainsword.
So, 8th comes with new options such as Primaris. I’m holding off on purchasing Primaris until my background can catch up with Gathering Storm. But there are a lot of other options I can explore.
…and luckily I have a boatload of options! Lexington, out of the goodness of his heart, gave me the remnants of his abandoned Aurora Chapter, and with my bits box and a few strategic bits orders, I have a bunch of new metaphorical clubs in my metaphorical golf bag!
So without further ado, here’s what I’ve been working on!
First, a Company Ancient with a Bolter-Melta. Perfect for holding the line, or assisting in a drop pod assault!
Next, a Lieutennant with a Bolter-Melta and Power Fist, perfect for multiple situations.
Next up some new Sergeant options. First, Bolter-Plasmas for some dedicated anti-heavy infantry or anti-light armor.
Some Storm Bolters, complete with Chainswords…
Combi-Gravs for Necrons and Primaris…
…and finally some new Devastators to complete my collection, giving me four of every single weapon! First, the Multi-Meltas…
…and some Grav Cannons with Grav Amps.
Well, that about wraps it up… yep… lotta new options…
…ok fine, just one more!
Behold, Captain Khalil of the 7th Company in his new version, on a bike, with the Shield Eternal, and a Thunder Hammer, making him incredibly lethal and hard to kill!
Khalil’s right leg was sawed apart at the foot, the knee, and the hip. Then, re-positioned with new green stuff sheathing. The Bike was pinned onto the base, but not glued. A piece of green stuff was placed on the back of the base, then smeared with the tire to make a skid mark. The arm was re-posed and more sheathing was added. Two Assault Marine storm shields were puttied onto the bike’s front faring. The hammer arm was pinned at the wrist to pose it in mid-swing.
Now I’m ready to rock for 8th! Be on the lookout for some new painting updates, as well as these models in future lists!
Leman Russ Battle Tank
What’s this?
Whoa! An update for the Imperial Guard! I’m building a Leman Russ to loan to a friend for Big Game VI. Let’s take a look at the side view.
Wait… where’s the sponson?
Oh here it is:
It can be held on with magnets!
…and they can come apart to switch guns! This, of course is unnecessary for modern Leman Russ tanks as the interior column has slots for the weapons.
…and the tiny door is held on with a magnet as well.
Wait. Is that turret different?
Holy crap, the turret is modular too! It can be the standard Leman Russ, the Annhilator with the classic pewter bit, or the Vanquisher with the Forge World resin turret! (note: these have been in a bits box for six years, so it feels good to get them out and use them)
Here’s how it works:
The base of the turret has a magnet, and each turret top has a magnet.
I’m working on making the turret turn easier. Not shown: the front Lascannon can also be removed. All I need is a bitz order and I can make a lot more versions! Coming up next, Cherubs, and BIG GAME VI!
Blood Bowl 5th Edition Unboxing
It’s Black Friday, and I went to local games store AFK Games in Holt, MI, to pick up a copy of the new Blood Bowl box set, and Death Zone: Season 1, the supplemental book! I’ve never opened a new box set on fourstrands, so it’s time for my first unboxing!
In a future post, I plan to read the new rulebook, line by line, and compare it to the old Blood Bowl Living Rulebook. I’ll outline the biggest changes I see. But first, let’s take a look at that box!
I really like the art. You get that it’s a football game, but also much more violent than ordinary football. The goblin looks a bit goofy though.
Let’s flip the box!
A basic explanation of the game. One thing that I looked for in the store and found conspicuously missing was a listing of the models contained in the box set. I’ll list those when I look at the models themselves.
Now, to open this precious oyster to find the pearls of… something related to football… ok bad metaphor…
Jam packed full! Already I can see Human miniatures in blue, Ork in green, and templates in gray. There’s also some dice. First, let’s get those miniatures out and get up close and personal!
Here are the humans. Poses for these guys are a bit odd. The linemen on the left side sort of have their arms out. It’s half “COME AT ME, BRO!” and half “I believe I can flyyyyyyy…” I’m also not a fan of the dancing catcher, who is doing a saucy pirouette with the ball. The Blitzers are also oddly posed. I’m digging the thrower though. Good pose for making a long pass. What I’m a bit disappointed in is the lack of variety in the minis. The above sprues are identical so you get 2 of each pose.
Speaking of which, here’s the list of Human minis:
- 2 Throwers (identical)
- 2 Catchers (identical)
- 2 Blitzers (identical)
- 6 Linemen (3 different poses)
Now, for the Orcs!
The Orcs are in more pieces, so it’s harder to see their poses, but they are much more violently posed. Many are winding up for a good punch, while others are actively charging. The Thrower is a bit awkward and has a weird look on his face. One of the linemen has that silly pose that the Human linemen have, but he’s squatting a bit more so he looks WAY sturdier, as if preparing for a charge. All in all, these are the superior minis, with the same identical sprue problem. Another problem that arises from this: how do you differentiate your players BEFORE you paint them? If you go back and look at the back of the box, you’ll see that the game can be played unpainted. If both your throwers look identical, things could get confusing…
Here’s the model count:
- 2 Black Orc Blockers (identical)
- 2 Blitzers (identical)
- 6 Linemen (3 poses)
- 2 Throwers (identical)
Next: we replace the old clear acetate templates for some plastic ones that kick ass!
Better in every way than the old acetate ones. The pass template even breaks down into two parts for storage! Fantastic!
Woo. Bases. Glamorous. Moving on.
Here’s the box with the above items taken out. To protect the board and cards, a dividing paper was placed between them.
On the other side was an ad. I suppose we’d better get used to this. Instead of the last page of the rulebook or assembly instructions, full sheet ads like this are being placed in all new GW boxes. Oh well, at least you can toss it.
…wait, what’s that?
There’s an app? I have not gotten it (look for a future post) but hopefully it can level up your roster, even sharing it with a tournament coordinator so there’s no cheating!
Next, the item I have been waiting for: THE MAIN RULEBOOK!
Cover art isn’t the most awe-inspiring. Someone must have rolled a 12 on the weather table, and this shot was taken just before the Blizzard rolled in, as it’s very foggy. Also, the Orc looks surprised to see the Human running at him. “Hey, man, take it easy!”
Inside, we start with some classic art.
Bob and Jim! It wouldn’t be a Blood Bowl rulebook without these knuckleheads. To further the wackiness of the Blood Bowl setting, the book is festooned with comical asides, such as this one:
As for the rules themselves, once again, that’s a later post. As for now, I have a powerful need for some dice!
Both players get a full set of dice including three new block dice that look fantastic! You also get two D6s with the 6 replaced with the Blood Bowl logo, a D8 for scattering, and… could it be? YES!
A D16!
*one change of pants later*
Ah, much better. Good, now I don’t have to roll a D20 and re-roll all 17+ when rolling for MVP.
Enough of the small objects, let’s get onto the pitch!
The pitch is big! Bigger than the old Blood Bowl pitches! Now large based minis won’t have so much trouble fitting on those tiny squares. You’ll need a bit more table space though…
The pitch has a few details that make it more than just a field. Here’s a hatch to the dungeons below!
…and a poor Goblin who didn’t make his landing roll when thrown…
Even better, unlike the old pitch, the flip side is a completely different pitch!
Orcs tend to play on a rougher field, with bare bedrock in some places.
Next: some cards! They’re bigger than I’d expect. The bonus of such big cards is the text is easily readable.
Among these cards are reference cards for the Human and Orc teams, and the Star Players both teams can employ.
In addition there are two Special Play decks, much simplified from the optional Special Plays in the LRB.
Next there’s… another ad? Oh, well at least this one is super worth it if you want to play the Blood Bowl videogame on Steam. It includes a code for 50% off Blood Bowl II, and another code for unique DLC for that game. My codes are edited out (sorry!).
Next… OOOOOOOOOH!
BAGGIES! They perfectly fit the dice and oversized cards. Excellent addition! They are thicker and stronger than your bog-standard sandwich bags. Great idea!
There’s a double sided easy-reference guide. It’s great but… WHERE ARE HANDOFF AND FOUL? (check rules) OH, they’re there! This guide is only for beginners…
Up next, a sheet of the oft-unused waterslide transfers, but these are very high quality! Both Orcs and Humans get Black and White versions of the transfers, so it works with any color scheme you choose, except perhaps camouflage.
Next, another must-have, the dugouts! Each dugout has a Human side and an Orc side. I really like that the K.O.d box has an 8-9 and the Injury box has a 10-12, to remind you of where you go when injured! The art is also very fun. There’s a scoreboard up top, rooms, and then the familiar turn counters and re-roll markers.
…and that’s it for the box set! It looks like they had a lot of spectacular ideas, such as the baggies, reversible boards, dice for BOTH players, and fantastic templates. It’s a bit lacking in the variety of minis, and the quality of poses, as well as some of the art being bland.
…but wait, we’re not done! I also purchased Death Zone: Season 1! The main rulebook only has rules for making an Orc or Human team. DZ:S1 has Dwarfs, Skaven, Nurgle, Elf Unions, High Elves, Wood Elves, and Dark Elves, bringing the total of teams to 9! They’re missing my precious Lizardmen though…
There are also rules for leagues, conspicuously absent from the main rulebook!
Minor nitpick, if this book was released at the same time as the box set, are they “new” rules? Wouldn’t they be concurrent? I guess all of them are NEW, but most of them are like old rules… *grumble grumble*
Next: a definitive breakdown of the rules, as compared to the old LRB! We’ll see what’s new, what’s old, what’s great, and what’s questionable! After that, I’ll try to see how the App is!
Golden Rhino 2016 Display Board
My forces are marshaled for war. Tomorrow: the Golden Rhino Tournament at Highland. 1500 Highlander, three rounds.
I am ready.
IX Squad, 1st Company: The Bearers of Hope – Azure Flames Chapter Approved Dataslate (part 2)
So I’ve been hinting at secret projects, and I’m proud to unveil the first in what will be a series of Games Workshop Chapter Approved dataslates. Behold! The Bearers of Hope, 9th squad, 1st Company
Backstory
The 9th squad of the Azure Flames 1st Company was wiped out during the Chasma Spica conflict. After the Azure Flames claimed Iperin as their homeworld, Chapter Master Perseus himself organized the new 9th squad from those who showed no fear in the face of the most gargantuan of enemy war machines, monsters, and Titans. In a galaxy where large threats are becoming more commonplace, The Bearers of Hope are Chapter Master Perseus’ answer to the most powerful weapons of the enemies of Man. Often staying aboard the Battle Barge His Hammer II, major threats are either spotted by Azure Flames forces, or from orbit (for exceptionally large targets). Deploying by Drop Pod, The Bearers of Hope crash into the hottest parts of the battlefield and erase large targets before they can devastate Imperial positions.
Unit Composition
The Bearers of Hope – Sternguard Veteran Squad x10 – 350 Points (plus 35 Points for a Drop Pod as a Dedicated Transport)
Wargear
- Bolt Pistol
- Bolter-Melta
- Frag Grenades
- Krak Grenades
- Special Issue Amunition
- Power Fist (Sergeant Only)
- Melta Bombs (Sergeant Only)
Special Rules
- And They Shall Know No Fear
- Chapter Tactics: Azure Flames
- Combat Squads
- Gargantuan Destroyers: Any model with this special rule may re-roll any rolls to hit, wound, or penetrate against any Superheavy Vehicle, Gargantuan Monstrous Creature, or building with the Mighty Bulwark special rule.
Modeling
To fit the idea that this squad is specifically designed to destroy large targets, I had most of the squad looking and aiming their weapons up. I am particularly proud of the sergeant, who seems to be turning to his right in order to shout orders and point out weaknesses. I even saved one of the shouting sergeant heads from the old 3rd edition Space Marine sprue! Classic! I also figured that the sergeant of such an important and esteemed squad would be one of the rare few to participate in the Salamander Hunt on Nocturne. I used a cloak from a Dark Elf Corsair, and sculpted more scales to mesh it with an ordinary Space Marine Backpack. I tried to give the impression that he was turning with the cloak. I also added a Melta Bomb with a custom sculpted rope to hold it in place. Each member of the squad has a custom sculpted Flame on their left shoulder pad.
Sharp eyed players may notice that backpacks are a bit askew, and there are bits of blue here and there. The Bolter-Meltas and backpacks are stuck on with blu-tac for ease of painting!
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Coming up next, a custom vehicle and a very special character to lead the Azure Flames as the End Times approach! Stay tuned!



































































