Gothic Campaign week 2

June 6, 2014
06 Jun/14
0

Our campaign is still teetering on the edge of oblivion.  Our third player (Imperial Navy) still hasn’t showed up.  Campaigns can’t last with just two.  However that does not mean that it is not fun.  Here’s a batrep for our most recent game!

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Mission: Convoy, 8 transports (400 point fleet)

Attacker: Azure Flames Space Marines

Defender: Tau Shan’al Shi’ur fleet (Kor’or’vesh)

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I rolled for 7 defending beacon markers, came up 6, 6, 5, 3, 3, 2, 1 for 2 Capital Ships, 1 Escort squadron, and a total of 9 deadfall torpedoes or attack craft clusters.  Our special campaign rules allow Space Marine attack craft clusters to be Thunderhawk Gunships.

-Space Marine Strike Cruiser, Extra Shield

-Space Marine Strike Cruiser, Extra Shield

-3 Gladius Frigates

-9 Ordnance groups, split 3, 3, 2, 1 between four markers.

Tau Shan’al Shi’ur list: (note: Grav Hooks requirements are waived for Convoy per special Campaign rules)

-Protector class Cruiser

-2 Castellan escorts

-2 Warden escorts

-2 Warden escorts

-4 squadrons of 2 Tau Il’emmar Courier Transports

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Turn 1 – Tau Shan’al Shi’ur

Two squadrons of two transports, the Protector, and one Warden squadron come on, ready to take on all comers.

Turn 1 – Azure Flames Space Marines

One beacon reveals itself as a Space Marine Strike Cruiser.  Launched Thunderhawk Gunships and a strength 6 torpedo wave kill three of the four transports!

Turn 2 – Tau Shan’al Shi’ur

The remaining transports and escorts come on the board.  The Space Marine Strike Cruiser suffers two damage… and then one more from the TRANSPORTS!  Crippled by a transport, I’ll never live it down!  Movement makes a beacon with 3 Attack Craft clusters activate.

Turn 2 – Azure Flames Space Marines

Gladius squadron activates, and moves forward.  Incredible turret rolls keep all of the transports safe!

Turn 3 – Tau Shan’al Shi’ur

The Tau fleet reforms and takes on the Gladius squadron as the Transports split up and go left and right around the board.

Turn 3 – Azure Flames Space Marines

Another Strike Cruiser is revealed and it goes on All Ahead Full.  Crippled Strike Cruiser disengages while the Gladius squadron goes for the transports.  However Brace for Impact makes their guns ineffective.

Turn 4 – Tau Shan’al Shi’ur

Two Wardens harass the Gladius squadron as the rest of the fleet moves out to protect the transports.

Turn 4 – Azure Flames Space Marines

Gladius escorts continue to harass the transports ineffectively.  Two attack craft beacons are activated for a total of five Thunderhawk waves.

Turn 5 – Tau Shan’al Shi’ur

Shooting takes out one more Gladius.  Thunderhawks take out another transport.  Turn not pictured.

Turn 5 – Azure Flames Space Marines

Last attack craft cluster activates.  Strike Cruiser takes out one Castellan.  The last remaining Gladius tries to board a transport, but a bad roll kills the Gladius!

Turn 6 – Tau Shan’al Shi’ur

Transports near the bottom of the board try to run.  Fire causes the Strike Cruiser to Brace for Impact.  This turn’s photo brought to you by: the concept of the Dutch Angle

Turn 6 – Azure Flames Space Marines

Fire against the transports is ineffective but Thunderhawks are closing in!  The other two transports are destroyed by Thunderhawks.

Turn 7 – Tau Shan’al Shi’ur

Escorts take up position to defend the Transports from ordnance, while fire takes down both Strike Cruiser shields but does no damage!  I gambled and it paid off.

Turn 7 – Azure Flames Space Marines

Strike Cruiser reloads ordnance, fires torpedoes which kills one Warden and causes the transports to brace.  Thunderhawks go after the cruiser for sub-plot success!

Turn 8 – Tau Shan’al Shi’ur

Wardens disengage while the rest of the fleet turns on the Strike cruiser with limited results.  Torpedoes and bombers come up empty.

Turn 8 – Azure Flames Space Marines

Strike cruiser chases the transports but can’t quite hurt them.  Turn not pictured.

Turn 9 – Tau Shan’al Shi’ur

The transports make a break for it as the fleet once again fails to hurt the strike cruiser.

Turn 9 – Azure Flames Space Marines

One last reload ordnance gets off a boarding torpedo wave that wastes the second to last transport.  Game ceded.

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This was a lot closer than most Convoy missions I’ve played.  Two mistakes I made.  1: I split Thunderhawk squadrons into smaller groups that turrets could destroy (those were lucky rolls) and 2: I should have boarded one Transport with the Gladius squadron, both together.  As it stood I only boarded one one one and lost with a bad roll.

Final word: we need our third player for some variety!

Filed under: Battlefleet Gothic, Gaming
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Battlefleet Gothic Campaign – Week 1

June 2, 2014
02 Jun/14
0

Our first game was a scorcher!  Tau vs. Space Marines.  Due to some unlucky failed Disengage rolls, I lost big time.  The Tau Empire expands into the Epps system from their home base in the Talbon system.

This Thursday, hopefully the Imperial Navy will add a third faction.  Who will come out on top?

Filed under: Battlefleet Gothic, Gaming
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Battlefleet Gothic Campaign 2014 – The Laurie’s Hope Subsector

May 16, 2014
16 May/14
1

I’ve never been able to play Gothic in a campaign setting.  That all changes this Thursday.  I’m going to be organizing a Gothic Campaign.  See above the custom sector I made while I watched House on Netflix.  We have three confirmed players, with the possibility of more.  Here are our current players:

Bozeman – Space Marines

Rob – Imperial Navy

Josh – Tau Kor’or’vesh

Josh’s above fleet is mine, and unpainted.  I also have a super secret project that is totally not illegal related to it, updates later this week.

Who will be victorious in controlling the Laurie’s Hope subsector?  Find out soon!

Filed under: Battlefleet Gothic, Gaming
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A Funeral for Specialist Games

April 11, 2014
11 Apr/14
2

Specialist Games has been unsupported for a while now.  If you’re unfamiliar with me and my site, just look to the upper right.  I’m a huge cheerleader for Specialist Games.  I shed a tear when they stopped selling, but at least they kept the rules online for free.  It was a nice nod to the past.

The new Games Workshop website puts an end to that.  No more specialist.  Pour out a ’40 for them; they’re gone for good.

That’s not to say they’re DEAD.  You can still find the files online in several places.  I am considering building a Specialist Shrine right here on Four Strands Hobby just to make the files available to myself and others.

If you play specialist, KEEP IT ALIVE.  Share it.  Lend armies or fleets to friends.  Our friends are not gone so long as we remember them.

Filed under: Battlefleet Gothic, Blood Bowl, Epic Armageddon, Gaming, Necromunda
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On My Plate: 1/5/14

January 5, 2014
05 Jan/14
0

I have so many projects that I’m working on that I can’t really decide which to do, so hopefully laying them all out will let e get perspective.

-Battlefleet Gothic Necrons: Must come up with a paint scheme and paint.  I’m thinking Gold with green power pathways that have “pulses” of energy in a lighter green.

-Battlefleet Gothic Tau Kor’Or’Vesh: Another scheme and paint.  Perhaps Farsight Enclave?  Maroon and grey look good together.

-Azure Flames Grav Project: I have four tactical marines and two magnetic biker arms to complete.  After that, ten Sternguard veterans with Combi-Gravs.  Yes, ten.  Suck it superheavies and giant monstrous creatures.

-Blood Bowl: The Grimfang Scrappaz coach is partially done, as are assistant coaches.  I need to do a few cheerleaders and then paint them all.  I also need to do an Apothecary and Bloodweiser Babes…

-Epic: Finish painting Azure Flames, finish painting Ork 3000 point teaching list, finish Lost and the Damned Chaos Altar conversions, build and paint Eldar, and find two of the new version of the Revenant Titan for the Eldar.  Last ones on ebay went for $150 for the pair.

-Necromunda: Hired Guns are a priority if there’s going to be a campaign at AFK, and I also have Razor and the Scumettes to paint…

-Saratogan 58th: Still need a viable 1500 point list and/or allied detachment to take with the Azure Flames.  Note sure what I want.

-WAAAAGH! Smartyskull: Still need to paint half the stuff and find ways to improve the case situation, some stuff is getting dinged.

-Fantasy and Warmachine: On hold

Based on the above, I think I’m going to work on the Flames.  They are my main army, and grav weapons are FUN.

Filed under: Azure Flames, Battlefleet Gothic, Blood Bowl, Epic Armageddon, Modeling, Necromunda, Painting, The Saratogan 58th, WAAAAGH! Smartyskull!
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Interesting blog I found: Afterimagedan

July 9, 2013
09 Jul/13
0

As you can see to the right, there’s a new blog in the blogroll: a BFG centered blog by Afterimagedan.  He’s a fantastic painter, a great tactician, and an entertaining blogger with good pictures.  Check his blog out here:

http://afterimagedan.blogspot.com/

Filed under: Battlefleet Gothic, Gaming, Modeling, Painting
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DARK ELDAR COMPLETED! GET YOUR WEAPONS READY!

April 3, 2013
03 Apr/13
0

DARK ELDAR ARE DONE!  Seen here with modular magnetized weapons on some ships and all custom printed Ordnance markers.  Next: Orks, Epic Orks, or Menoth Starter set.

EDIT: The actual creator of the markers is caller Tyberius.  Here are all of his markers.  Thanks Tyberius!

Also, next is definitely Ork Shoota Boyz.

Filed under: Battlefleet Gothic, Painting
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On a roll! More Dark Eldar Escorts!

April 2, 2013
02 Apr/13
0

Three more to go!  Will probably finish tomorrow.  After that, who knows?  Probably 40K Orks if it gets warm enough.

Filed under: Battlefleet Gothic, Painting
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Even More Dark Eldar Escorts

02 Apr/13
0

Only 6 more to go and the Dark Eldar are done!

Filed under: Battlefleet Gothic, Painting
0 comments

Battlefleet Gothic Compendium 2010 Update: Aspergers Edition

April 1, 2013
01 Apr/13
2

So as John from previous BFG battle reports and Lexington of (the sadly dead) Aurorachapter.com will tell you, I’ve been busy.  This requires some explanation.  Long ago I worked in a print shop that did little business and so during downtime I typed up the rules for Battlefleet Gothic into a super-condensed version for ease of use.

In 2010 the Battlefleet Gothic community released the 2010 update which had a bunch of rule fixes, and some new ships and lists.  I updated the RULES but did not add the new ships etc. because it had not appeared on the GW main site yet.  It’s still not up there.  Recently I read all of the extra stuff and decided it was good, so I undertook a huge task: update the old files with the new data.  In addition, I added stuff for Scenarios, Campaigns, and everything else left out by my previous compendium.

I just finished, and had the compendium printed.  Check out the pictures below.

The first is the first page.  Notice that the pages are laminated for durability.  The second picture is the old compendium underneath the new one.  The new one is much bigger.

If you want to print your own copy of the compendium, know that all copyrights for these files are for Games Workshop.  All of this data is available free online at the Games Workshop Website (click on Specialist Games and then Battlefleet Gothic) except for the compendium files which can be found here. (note: requires Google account)  DO NOT SELL COPIES OF THESE FILES OR IN ANY WAY USE THEM TO MAKE MONEY.  To find the files, click on BFG 2010 Compendium under Features on the right side of the page.  I made these for hardcore Battlefleet Gothic players, not to make any money off of them.  Open the last file to see how to print your own copy of the compendium.

Have fun!

Filed under: Battlefleet Gothic, Gaming
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