Battlefleet Gothic Compendium 4.0
http://fourstrandshobby.com/battlefleet-gothic-compendium-2010-update/
The link above (and the handy one in the sidebar to the right) links to my Battlefleet Gothic Compendium. I have updated it in a major way for a third time, making this the fourth iteration of the compendium. In truth, this was done months ago, but I couldn’t upload the front cover until now due to file size shenanigans.
Here it is, in all it’s glory:
The new 4.0 version has the following features:
-Full bleed front cover, for aesthetics.
-Table of contents inside front cover for organization.
-All files now updated to 2010 Compendium, including rules updates and lists such as Eldar Iyanden Fleet.
-Fixes for all files for spelling, rules accuracy, and readability, especially for tables.
-Scenarios, Campaign Rules, and Planetary Defences split into separate sections, and printed on different color paper to differentiate.
-Imperial Navy and Space Marines are now two different sections with different colors, as they are different “races” in Gothic.
-Chaos Daemonship rules are now 1/2 of a page rather than one paragraph for ease of explanation and accuracy.
-Several minor fleet lists added, for completeness sake, such as Ork Pirates of the Cyclops Cluster and Eldar Gothic Sector Corsairs.
-Major update for Tau including special character Kor’O’Mesme and 2010 rules for modified Kroot Warspheres.
-Expanded Tyranids due to page count purposes. Vanguard fleet list now completely pointed out, and Evolution of the Hive Mind is a well organized table rather than paragraph form.
-Moved Leadership table to inside cover, and Boarding table and modifiers to back cover. Now, all resources neccesary for setup are on the inside back cover, and all tables for play are on the outside back cover. This allows easy access to tables without page flipping.
As with all my home made compendia, the following goes: I did not create any of this content. It all came from the Battlefleet Gothic Main Rulebook, Armada Rulebook, and 2010 update. This compendium merely condenses approximately 450 pages of rules and fluff into approximately 80 pages of rules in outline, bullet point, or table format. If you want to print this for yourself, you are welcome to do so. HOWEVER, PLEASE DO NOT SELL THESE FILES OR ANY PRINTS MADE FROM THESE FILES FOR ANY REASON. Thank you, and have fun!
Gothic Time at Highland!
Some people bring the mountain to Mohammed. I brought the Gothic to the Highland Library. Ian and Sean had my classic demo game, here are some highlights:
The setup: a classic Cruiser Clash.
First blood to Sean: the Imperials let loose a wave of torpedoes!
The ordered battle lines descend into a furball.
Ian gambles and loses: the Carnage class cruiser with the Chaos Lord stays too long after being crippled, and explodes!
Ian’s Chaos gets a thrashing, and withdraws; victory to Sean and the Imperium!
…while they were experiencing Gothic for the first time, Rob and I played Space Marines vs. Tau Kor’or’vesh.
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Mission: The Bait
Location: Outer Reaches
Pursuers: Bozeman – Azure Flames Space Marines
-Strike Cruiser Vigilance, Extra shield
-Strike Cruiser Sacrifice, Extra shield
-Strike Cruiser Duty, Extra shield
Pursued: Rob – Tau Kor’or’vesh Shan’al Shi’ur Commerce Protection Fleet
–T’au Lar’shi’vre Shi Kais “Protector” class cruiser, T’olku configuration (PURSUED SHIP)
–T’au Lar’shi’vre Aloh Shoka “Protector” class cruiser, Vior’la configuration
–T’au Il’porrui Sh’ve Mont’re “Emmisary” class light cruiser, Sa’cea configuration
–T’au Il’porrui M’yen Lar’shi “Emmisary” class light cruiser, Sa’cea configuration
–J’karra La’rua, “Mirror squadron” consisting of 2 Kir’shashvre “Castellan” escorts
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Setup:
Turn 1 – Tau Shan’al Shi’ur
The Shi Kais turns and launches fighters and missiles.
Turn 1 – Azure Flames
All three Strike Cruisers go on All Ahead Full, launch Thunderhawk gunships.
Turn 2 – Tau Shan’al Shi’ur
A squadron of the Protector Aloh Shoka and Emmisary Sh’ve Mont’re comes on from the board edge, launches fighters and missiles. A lucky shot removes a wave of Thunderhawks.
Turn 2 – Azure Flames
Sacrifice Reloads Ordnance while Vigilance and Duty go on All Ahead Full again.
Turn 3 – Tau Shan’al Shi’ur
The newly arrived squadron takes up station by the small planet. Failure to reload prevents more launching. Turn not pictured.
Turn 3 – Azure Flames
Vigilance boards Shi Kais while the other strike cruisers provide support fire. Despite help, a poor boarding roll loses the fight, as Tau Battlesuits storm the Vigilance, doing one damage.
Turn 4 – Tau Shan’al Shi’ur
Emmisary cruiser M’yen Lar’shi and J’karra La’rua Castellan Squadron arrive, damaging Duty. Squadron by the planet damages Vigilance with battery and lance fire. Turn not pictured.
Turn 4 – Azure Flames
Duty lines up and boards Shi Kais. Despite poor support from the other strike cruisers, a good roll causes four damage, crippling Shi Kais.
Turn 5 – Tau Shan’al Shi’ur
Shi Kais disengages. The rest of the fleet damages Duty and cripples it. Turn not pictured.
Turn 5 – Azure Flames
Duty disengages. Vigilance reloads ordnance and severely damages M’yen Larshi with an amazing torpedo roll. Sacrifice boards the Sh’ve Mont’re and causes one damage.
Turn 6 – Tau Shan’al Shi’ur
Unable to get targets in their sight if they move, the Castellan Squadron goes on Burn Retros and turns on a dime. M’yen Lar’shi disengages. The capital ship squadron damages Vigilance, causing a Bridge Smashed result! Turn not pictured.
Turn 6 – Azure Flames
Sacrifice Reloads Ordnance and blows up the Castellan squadron. Vigilance tried to disengage, but fails.
Turn 7 – Tau Shan’al Shi’ur
The capital ship squadron tries to finish Vigilance, but Vigilance barely survives.
Turn 7 – Azure Flames
Vigilance disenages. Sacrifice reloads ordnance and smashes the Sh’ve Mont’re with torpedoes and Thunderhawks. Poor torpedo rolls spare the Aloh Sho’ka.
Turn 8 – Tau Shan’al Shi’ur
Squadron, having braced for impact, can’t damage the Sacrifice.
Turn 8 – Azure Flames
Sacrifice reloads again. Torpedoes and Thunderhawks cripple the Aloh Sho’ka, and fire from batteries and Bombardment Cannons reduce Sh’ve Mont’re to a drifting hulk. Game ceded.
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Stay tuned next week, as more players have requested Gothic! Plus, stay tuned for more Tau ships painted!
T’au Il’porrui Lynu Kar’tyr “Emmisary” class light cruiser
One more light cruiser to go, and then it’s on to the escorts! Next: BATTLEFLEET GOTHIC AT HIGHLAND!
T’au Il’porrui M’yen Lar’shi Emmisary Class Light Cruiser
In truth this was 95% done, but I was too busy (and lazy) to put the finishing touches on tonight. On another important note, Testors brand matte varnish will “dry” to a shine at 5 degrees Fahrenheit, and then become matte when warmed to room temperature. Fun fact!
Next: another Tau light cruiser, and the Battlefleet Gothic stuff in action at Highland!