Kajun Gogwurr, da Zombee Masta
Modeling
Kajun was modeled mostly from the Ork Nob box. His snapping fingers are a hand holding a combi-weapon with the gun carved out of the palm, and the fingers custom sculpted. The Skull is from the Ork Trukk sprue and the cane is brass rod with putty. The Suit is sculpted out of putty, as is the hat. The brim of the hat and the red ribbon are plasticard.
The Zombee is the Zombie Champion from the old Fantasy Zombie Command Blister. The Shield arm was modified with a rokkit and putty to be holding an overflowing beer stein. The Mardee-Grah Beads are putty.
The “voodoo dolls” are a placeholder mini designed to represent Kajun’s extra attacks. They are a mix of Epic minis and putty.
Background
Smartyskull’s rise to power involved incorporating several other warbands into his. Mostly, other Ork Warbosses resented a Boss who was a dirty stinkin’ Humie lover.
Gurrshak Wart-rot was one of these. He and Smartyskull raided each other for resources until the clash came to a head at the battle of Da Great Round Clearin’, a clearing in Wart-rot’s forest that was generally squarish. Smartyskull dueled with Wart-rot, and managed to get the upper hand. His Ork instincts telling him to kill competitors overrode his Humie-machine logic preaching mercy, and Smartyskull killed Wart-rot.
As the death blow was struck, green lightning pierced the sky, and a strange Ork appeared. Surrounded by a green haze of psychic energy, he wore a tattered black suit coat, and face paint like a skull. He doffed his strange stovepipe hat and proclaimed to his tribe that Poindexta Smartyskull was their new Warboss. The tribe answered with a joyous WAAAAAAAAGH!
Suddenly, a large KLANK sounded as a Power Klaw impacted Smartyskull’s back. One of Wart-rot’s drinking buddies decided that he would be a better candidate for Warboss.
*SNAP*
As the strange noise echoed through the forest, Smartyskull rose to his feet to find the Nob who had backhanded him replaced by an emaciated rotting shadow of his former self. The strange Ork in the hat approached.
“You not lissen what I say, an’ dat’s da las’ mistake you goan’ make. I’s Kajun Gogwurr an’ you’s a Zombee, so you’s do whatta I says oh you’s goan’ stay dat way, heah?”
The zombified Ork moaned and lunged for Smartyskull. Kajun shot forth his hand and sprayed a reddish powder. It covered the Zombie from head to toe, and he burned with green fire. A bit of the powder got into Smartyskull’s nose, and it burned hotter than the hottest pepper-shroom. After a mild sneezing fit, he turned to Kajun.
“Kajun Gogwurr, you gotta lotta mojo. How’s about you be my number one advizer?”
“Das’ jus’ fine. Come, we celebrate wif’ mah fahnest Squig-Gumbo. Fire up da pot, boys!”
After barely choking down the hideous spicy goo, Smartyskull and Kajun Gogwurr made a pact. Smartyskull would allow the snakebites to keep to the old ways if they wanted, but to give them newer supplies if they wished, and lead them to battle. He would also let Gogwurr organize Mardee-Grah, a festival of masks and heavy drinking. Gogwurr would keep uppity boys in line, and dish out gumbo. He is Smartyskull’s wisest source of council (not difficlut considering the competition) and the warband’s greatest chef. His Gumbo is so spicy you can’t tell it’s been rotting.
Gogwurr has also made a habit of making little dolls of all the powerful Orks in the camp. After all, one day he might need to do something to them…
On my plate: 3-7-11
-Battlefleet Gothic: 11 Chaos escorts plus a huge amound of ordnance, 8 Transports, Orbital Dock, 3 Satellites and 20 small ground defences. I need to buy spray primer tonight.
-Warmachine: Upgraded priorities. Next project after Gothic is Kreoss, 2 light jacks and heavy from Box Set. Then I can Demo Warmachine. Cygnar on hold.
-Necromunda: Need to finish my Orlock gang, and start painting Delaques. I also need to get more tabs from Jen so that I can use the Necromunda board she made for me. Status: In progress. Orlocks are 1/2 painted.
-Azure Flames: Need to convert a stand in for Kor’Sarro Khan, and mod up a Chaplain on Bike. I also need to conceptualize an Honor Guard unit for Perseus. Status: ON HOLD. The Flames are complete enough for now.
-Orks: Need to complete painting all minis, possibly buy one more box of Boys but no more. Status: ON HOLD pending spring. I need warm temperatures outside to do dipping, as I cannot do it indoors due to cares.
-The Saratogan 58th: Need to build most of the minis and paint up at least 1500 points to start learning how to play Guard. Status: ON HOLD. Way too much on my plate to start an army from almost scratch.
-Epic 40,000: Have to get more Space Marine Rhinos, and paint both a huge Space Marine army and Ork army. Status: ON HOLD. Once again, too much on my plate.
I’m almost done with Gothic! Stuff is getting crossed off my list.
Imperial Navy Fleet finished
Imperial Navy done! Next: Chaos! First, I must re-base the Repulsive class grand cruiser onto a large base so it can buy a 3rd shield. Then, paint 11 escorts and all their ordnance, which is a lot.
EDIT: With all available upgrades, Torpedo Bombers on the Emperor Class, and a Solar Admiral with 3 re-rolls, this is 3980 points, so if 4 ships take power rams, it’s exactly 4000
More Imperial Navy
All Imperial Navy ships are done, but I forgot the Ordnance Markers! Those will hopefully be fast.
Imperial Navy Dauntless Light Cruisers
Three Dauntless Light Cruisers, Lance armament. I don’t think I need torpedoes, as I have a bunch of ships that do that.
The Surprise is named after the ship in the made for T.V. scifi movie Star Command. The plot was that Earth is fighting a group of seceding space colonies. An enemy fleet of 5 battleships is on the way to Earth to destroy it, and only the D.R.E Surprise, a destroyer manned by cadets, can stop them. It was a great little movie, though low budget.
The Roanoke is named after both the American colony and the colony in John Scalzi’s The Last Colony.
The Kestrel is named after the best non-military ship from Escape Velocity by Ambrosia Software.
Next: More cruisers and escorts, then Chaos, then Defences, then Done With Gothic!
Retribution Class Battleship: Nieman Lion
I’ve decided to take an “Imperials First” strategy to painting the rest of my Gothic forces. After this Chaos and then Defences.
Konquata Monitors Cheerleaders and finished team!
DONE! Perhaps I’ll set up an image gallery in the Features section.
Cheerleader pom poms are from a craft store, superglued on after painting.
Now all I need is a pitch and a second team!
Ironclad Dreadnought
Modeling
I inserted magnets into teh top and front of the body. I then put magnets in the Hunter Killer missiles. To put the magnets in the Frag Assault Launchers, first I placed the magnets that go in the launchers on the body, stuck to the magnets they will be next to when the launchers are on. Next, I dabbed a small amount of paint on each magnet, and placed the launcher on them while the paint was wet. I then used my pin vise to drill into the painted spots. Slowly. I did it one turn at a time, and kept going until the magnet JUST fit.
For the arms, you can see I have not magnetized the arm guns. I chose an appropriate kit-out for situations. Chainfist Hammer Meltagun and Storm Bolter for MEQs and Fist, Hurricane Bolter, and Heavy Flamer for light armor enemies.
Painting was done in the Azure Flames style.
Lottabottol, Star Player for the Konquata Monitors
Lottabottol, like Quetzal Leap, was glued to his stand after varnishing.
Next: four more Skinks! I don’t actually NEED more. Perhaps I’ll buy some pom-pons at the hobby store and make them Cheerleaders.
Quetzal Leap and Sillibilli, Star Players for the Konquata Monitors
…and here they are! Quetzal Leap’s flying stand was glued after he and his base were painted and varnished. One to go, then four more skinks, then BLOOD BOWL IS DONE!