The Sharpest Weapon: a short story followed by a battle report.

December 31, 2014
31 Dec/14
0

A low growl emitted from the Chaos Lord’s axe.  The Daemon within had not tasted blood in quite some time.  He felt a pull on his emotions, but brushed the sensation aside.

Soon, my pet the Chaos Lord thought.  Hearing this, the axe increased the sensations of hunger.  The Lord once again crushed the sensation, but the axe continued to growl.  The growling increased as a Herald of Tzeentch approached.  The axe shifted and twisted in his hand.  He tightened his grip.

“You seek the artifact, mortal?” It spoke.  It’s voice was both melodic and grating.  Worse, it could not maintain eye contact.  The eyes kept growing, moving, and disappearing.  One even went down the creature’s gullet.

“I seek many things, servant of the Shaper of Ways.  This artifact is but one.”

The Herald emitted a sound that may have been laughter.  “The artifact is sought by many.  Slaves to He Whose Light Brings Pain come.  Few in number but with a resolve to match your own.”  The Herald’s mouth twisted into a spiral grin.  “Astartes.”

“Children.”  The Lord answered.  “I have fought the Long War for ten millennia.  What have these lapdogs to the False Emperor ever accomplished?  All they have built will be dust.  I will stoop to honoring them by adding their skulls to the Skull Throne.  Then I shall take the artifact.”

“Taking for you, yes, but secrets the artifact holds.  Dark secrets that bind this world.”  The Demon’s eyes became big, like a child full of hope.  “Perhaps you would share them?  I can be of much use.”

“Enough prattle.” The Lord swung his axe, pointing the head at the Daemon.  “Serve me and I will consider your request.  Cross me and my pet will feast on your essence for a thousand years.”

The Herald grew a beard made of green fire.  It stroked the beard with a gnarled, clawed hand.  Thoughtfully.  Twice.

“Acceptable.”  It gurgled.

“Good.  Show me where these Astartes are.”

—————————————————————————————————

“Advance patrol to His Hammer II.

“This is Captain Leonidas.  Go ahead.”

“We have found the Archeotech.  The signal has led us to a ruined manufactorum.  However, there are Traitors here from the XII Legion.  They outnumber us two to one and are aided by foul demons.”

“World Eaters?  Engage them at once.  The Emperor will be your shield, and I will personally come to your aid.”

“Sir?”

“The World Eaters have taken many good friends from me.  I intend to pay them pack in kind.  One last order, Sergeant.”

“Yes, my lord?”

“Make them mad.”

“…am I to understand that you want us to anger them, my lord?”

“You heard me.  Taunt them.  Make them unable to see the visors over their own eyes.  This is not a request.”

“…I think I have just the thing, sir.

—————————————————————————————————

Smoke plumes from loyalist Rhinos approached.  Now was the time.  The Chaos Lord began to broadcast, as he had done so many times before, the last thing the loyalists would hear.

“Servants of the False Emperor!  Rejoice this day, for you shall find the greatest glory you have ever known.  Your blood will be spilled in glorious battle and your skulls will be placed upon the throne of Khorne.  For eternity, your skulls will join with the honored slain.  Come!  Spill blood with us!  Exult in the worship of Khorne!”

The Chaos Lord had given this speech to hundreds of thousands of opponents, adversaries, and victims.  He had been met with defiance, zeal, terror, and occasionally, delight.

He had never heard such derisive laughter.

Man and daemon screamed as one, creating an unearthly howl that would deafen a god.  The axe in his hand came alive with rage, and shook violently in his hand.

“CHARGE THEM!” He bellowed.

—————————————————————————————————

Bozeman – Azure Flames Space Marines (Salamanders)

-Captain Leonidas of the 1st Company (counts as Vulkan He’Stan)

-Command Squad, Company Standard, Apothecary, Company Champion, Power Axe, Flamer, Meltagun

–Drop Pod

-Tactical Squad x10, Veteran Sergeant, Power Fist, Combi-Flamer, Flamer, Multi-Melta

–Rhino, Extra Armor

-Tactical Squad x10, Veteran Sergeant, Power Fist, Combi-Melta, Flamer, Multi-Melta

–Rhino, Extra Armor

-Ironclad Dreadnought, Ironclad Launchers, Chainfist

–Drop Pod

-Land Speeder x3, 3x Multi-Melta

-Stormtalon Gunship, Typhoon Missile Launcher

-Bike Squadron x3, 2x Meltagun

—————————————————————————————————

Kyle – World Eaters with Chaos Daemon Allies

-Chaos Lord, Axe of Blind Fury, Blood Crusher, Mark of Khorne, Chaos Gift

-Bloodcrushers x3

-Land Raider, Combi-bolter, Combi-plasma

-Khorne Berzerkers x10, Power Sword, Chaos Gift

-Khorne Berzerkers x5, Chaos Gift

–Rhino, Dirge Caster

-Hellbrute, Multi-melta

-Cultists x20, Mark of Khorne, Chaos Gift

-Dark Apostle, Sigil of Chaos, Mark of Khorne, Chaos Gift

-Pink Horrors x11

-Herald of Tzeentch, Psyker Mastery 3, Disc of Tzeentch.  Psychic Powers: Mental Fortitude, Invisibility, Hallucination, Psychic Shriek

—————————————————————————————————

Mission: The Relic

Points: 1500

Board Setup

Forces Set Up

Cultists in the Forest for first turn protection, ten Berzerkers in the Land Raider.

Lord with Bloodcrushers central, 5 Berzerkers in Rhino, Horrors hiding behind terrain.

Bikes on my right (picture left), Tatsquad with combi-flamer in Rhino, Tatsquad with combi-melta in ruins.

Land Speeders on the right, opposite enemy forces.

—————————————————————————————————

Turn 1 – Chaos

Lord and Bloodcrushers charge forward, bypassing the main objective.  Land Raider and Rhino move flat out.  Hellbrute moves up right side.  Cultists run after the Land Raider.  Herald advances and casts Invisibility on the Rhino and Mental Fortitude on the Lord and Bloodcrushers.

SKULLS FOR KHORNE!

A wall of hate advances.

Turn 1 – Azure Flames

Land Speeders pop out and explode the Land Raider, killing one Berzerker and five cultists.  Ironclad Dreadnought arrives via Drop Pod.  Melta and bolter fire kill the Bloodcrushers escorting the Chaos Lord.  Bikes move up and cause one penetrating hit on the Hellbrute, stunning it.

Pop goes the Raider!

The Lord gets a new friend!

Turn 2 – Chaos

Cultists and Berzerkers charge and destroy the Land Speeders.  Chaos Lord charges the Ironclad, causing two glancing results, but is killed outright in the process.  Five man Berzerker squad and Rhino take lucky bolter shots and kill the two Bikes with meltaguns. The Tzeench Herald fails to cast Invisibility on the Lord.

Land Speeders are chopped to bits!

The Dreadnought played too rough with his new friend, and so goes looking for new ones.

Turn 2 – Azure Flames

Leonidas and the Command Squad arrive by Drop Pod and bake a few Berzerkers and Cultists.  Ironclad kills a Berzerker with a melta shot, then charges and whiffs all his attacks.  Lone bike glances the Chaos Rhino with a Krak Grenade.  Tactical Squad in the ruins advances on the objective.  Stormtalon arrives from reserves and kills the Herald of Tzeentch. Multi-melta firing from Rhino Hatch explodes the Hellbrute.

Leonidas gets into the thick of it.

The Ironclad treats these new friends with care.  He doesn’t kill a single one!

The Herald dead, the Objective is clear.

Turn 3 – Chaos

The Berzerkers and Cultists charge Leonidas and the command squad.  UNBELIEVEABLE overwatch kills 5 of the 9 Berzerkers.  Sub par attacks and amazing armor save and feel no pain rolls save all but one Command Squad member, and kill about a third of the Cultists.  Rhino backs up to menace the objective.  Ironclad kills one Berzerker.

CHAAAAAARGE!  …wait, uh oh…

BEEP BEEP BEEP BEEP…

Oops!  One friend down…

Turn 3 – Azure Flames

Combat rages as Leonidas kills several Berzerkers.  Tactial squad in Rhino moves up.  Tactical squad by objective secures the objective, and pops the Chaos Rhino.  Turn not pictured.

Turn 4 – Chaos

The Pink Horrors emerge to try to get the objective.  Ironclad kills another Berzerker.  The fight with Leonidas continues, as more Berzerkers and cultists die.

Horrors, AWAY!

MOAR HUGS!

Turn 4 – Azure Flames

Leonidas and the squad finish the Bererkers and cultists.  Tatsquad and Stormtalon finish the Pink Horrors.  Ironclad finishes the Berzerkers.  Tabled.

—————————————————————————————————

Post Game Analysis: I haven’t had a victory this one-sided since the old days of Mary Mayo when playing against Lexington’s Orks.  Kyle had an ABYSMAL time on the left side of the board.  He should have been able to kill Leonidas and the Command Squad, and then menace the Tactical Squad as they holed up in their Rhino (that was my plan).  Instead, the Command Squad broke the Khornate wave and survived with one casualty.  I also got lucky when Invisibility failed, making the Khorne Lord actually killable by the Ironclad.  The only thing Kyle should have changed is that the Pink Horrors should have been right behind the Lord to go get the Relic.

Stay tuned: there will be painting done soon, as well as (hopefully) batreps from AFK.  Keep an eye out next month, as I’m going back to Highland for BATTLEFLEET GOTHIC!  You heard right!  See you then!

Filed under: Azure Flames, Gaming, Storytelling
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Gothic Campaign – Finale

August 23, 2014
23 Aug/14
0

Liam Perseus, Chapter Master of the Azure Flames, strode onto the bridge of His Hammer II with a look of disgust on his face.  In a rare display, Admiral Piers looked up from the monitors surrounding his command throne.

“How went the Exterminatus of the Kutner system, my lord?” Piers asked before turning his attention back to orchestrating the machinations of his Battle Barge.

“It was unnecessary.  The Necrons are gone.” Perseus spat.

Piers raised one eyebrow.  “You sound disappointed.”

“Wouldn’t you be?” Perseus shot back. “The filthy xenos don’t have the stomach for a fight.  I wanted to cleanse that world of them, but it seems that they have done so for us.”

“Their disappearance allows me to proceed with the final phase of this crusade.”  Piers began typing almost too fast for Perseus to follow.  “Brother O’Brien, open a channel to all Imperial ships, Emerald encryption.”  Piers waited for confirmation before beginning.  ” Attention Imperial Navy vessels.  This is Admiral Piers in command of the Azure Flames fleet.  Although you refuse to submit to our authority, we do have a common enemy.  We move to chase the Tau who fled this sector to preserve their homeworld.  You would be welcome in cleansing this xenos scum alongside us.  In the Emperor’s name.”  Piers ended the transmission.  “Brother, dispatch orders to Flame, Wrath, and Blade squadrons to begin warp translation and pursue the Tau fleet.”

“You have no intention of chasing the Tau all the way back to the Damocles Gulf.”  Perseus stated in a flat, emotionless cadence.

“Of course not, my lord.” Piers replied.

“…and the Imperials know that Emerald level encryption has been broken by the cowardly aliens?” Perseus continued in the same tone.

In the most blase voice possible, Piers answered “They remain unaware.  The Tau will decipher that message within minutes.”

“So,” Perseus yelled, his voice growing to a shout, “You have just informed the Traitors that we will leave Laurie’s Hope undefended, and allowed the aliens to KNOW?  The Tau will double their retreat, forever preventing us from crushing them, and the Imperials WILL THROW EVERYTHING THEY HAVE AT US!”

Piers turned and looked Perseus directly in the eye, and smiled.  “Yes my lord.  They most certainly will.”

———————————————————————————————–

In the final game of the campaign, Nathaniel, the only other surviving opponent played a winner-take all Planetary Assault against the Hive World of Laurie’s Hope!  Will the Space Marines be able to defend this prize, or will the Imperials take it away from them?

Planetary Assault – 1500pts

———————————————————————————————–

Nathaniel – Imperial Navy

-Emperor Battleship Thor’s Gaze, Shark Assault Boats

-Retribution Battleship Nieman Lion

-Mars Battlecruiser Saratoga, third turret, Flagship, Admiral Ld8 with one Re-roll

-Overlord Battlecruiser Centaur, third turret, left shift on batteries

-Cobra Squadron x4 Exemplar Squadron

-Two Transports

-Two Transports

-Heavy Transport Argosy

———————————————————————————————–

Bozeman – Azure Flames Space Marines

-Battle Barge His Hammer II, Honour Guard, Terminator Boarding Parties, Flagship: Ranidan Piers, Admiral (Ld10) 3 re-rolls, Crew Skill: Extra re-roll for this ship

-Strike Cruiser Vigilance, Extra Shield, Refit: +1Ld for Reload Ordnance

-Strike Cruiser Duty, Extra Shield, Crew Skill: Pass one Leadership check automatically, Refit: +2 Hull Points, -5cm Speed

-Strike Cruiser Courage, Extra Shield, Crew Skill: Re-roll x2, Refit: +2D6 on All Ahead Full

-Strike Cruiser Sacrifice, Extra Shield, Refit: +1D6 for Critical Repairs

-Strike Cruiser Honor, Extra Shield, Crew Skill: +1Ld for Lock on, Refit: Suffer no movement penalty for Blast Markers

-Minefield (15cm x 15cm)

-Minefield (15cm x 10cm)

-Orbital Mine

-Orbital Defence Platform (batteries)

-Ground Laser Battery x4

-Ground Air Base x2

———————————————————————————————–

Setup:

———————————————————————————————–

Turn 1 – Azure Flames

Fleet advances.

Turn 1 – Imperial Navy

Every ship in the fleet except the two Battlecrusiers goes on All Ahead Full.  The Mars uses Come to a New Heading to maneuver to get line of sight for the Nova Cannon and the Overlord fails.  Wild scatter on the Nova Cannon does no damage. Emperor fires 2 Fighters and 6 Bombers, while Mars fires 4 Bombers.

Turn 2 – Azure Flames

Fleet advances.  Bombers launched by the Mars are lost in an asteroid field.

Turn 2 – Imperial Navy

Thor’s Gaze goes on All Ahead Full, but other ships fail.  Cobra squadron fires a Strength 8 torpedo wave.

Turn 3 – Azure Flames

The Courage and Sacrifice fire torpedoes, Thunderhawks, and Bombardment cannons which annihilate the Cobra Squadron.  Bombardment Canons from Honor and Vigilance take out the bomber wave, while their torpedoes and Thunderhawks fly directly into the path of the Retribution Battleship.  Duty’s Thunderhawks move in front of the Emperor Battleship.

Turn 3 – Imperial Navy

The Retribution braces against the Space Marine ordnance.  Poor torpedo roll does no damage, but Thunderhawk Gunships take out the dorsal lances.  The Emperor’s turrets make mincemeat out of the Thunderhawks, but a poor leadership test does 3 damage from asteroids.  Nova Cannon from the Mars glances the Duty, lowering one shield.  5 torpedoes from the Retribution ignore the Duty and move past it.

Turn 4 – Azure Flames

Torpedoes and Thunderhawks cause the Mars to brace, barely saving it from being crippled.  Broadsides pound the Heavy Transport.  His Hammer II boards Thor’s Gaze and does 2 damage, starts 2 fires, and damages the starboard weapons.  Broadside fire kills 2 transports, and torpedoes kill another.  A good brace save protects the last transport and the Overlord Battlecruiser from harm.

Turn 4 – Imperial Navy

Mars moves up and fires the Nova Cannon at the asteroids hoping for a lucky scatter.  Fortune is fickle, and the template scatters onto BOTH His Hammer II AND the Neiman Lion, lowering one shield each.  Thor’s Gaze runs through the asteroids, taking one damage from an unrepaired Fire.  Torpedoes from the Overlord miss His Hammer II.  In a gutsy move, the Nieman Lion boards the Strike Cruiser Duty, and in a double surprise the action is a TIE!

Turn 5 – Azure Flames

Honor and Vigilance board the Mars, crippling it.  Despite brace saves, the Heavy Transport explodes, the last escort class transport is killed, and the Overlord battlecruiser is crippled.  An Orbital Mine from the Minefield hits Thor’s Gaze, causing 3 more Fire effects!  Duty and the Nieman Lion fight another boarding action, and it is another tie!  DOUBLE TIE!

Turn 5 – Imperial Navy

Crippled and on fire, Thor’s Gaze disengages.  The crippled Overlord fails to navigate the asteroids and is destroyed.  The Mars, crippled and braced, lowers a shield on the Duty.  Finally, the boarding fight between the Duty and the Nieman Lion is decisive: 7 damage to the Nieman Lion, crippling it.  Critical damage finishes off the Nieman Lion, leaving it a drifting hulk.

Turn 6 – Azure Flames

All nearby ships Lock On and destroy the Mars.  Turn not pictured.  Game over.

———————————————————————————————–

WHAT A SLAUGHTER!  Nathaniel had some bad luck, but mostly he let the Space Marines get close.  He would have done better with Dauntless cruisers with lances and a mix of boats with balanced weapons.  Some more Nova Cannons would not have hurt either.

This concludes the Battlefleet Gothic Campaign for the summer!  Stay tuned for more fluff to wrap up the story, including a surprise guest!

Filed under: Azure Flames, Battlefleet Gothic, Gaming, Storytelling
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Relics from ancient times

March 18, 2014
18 Mar/14
3

Long, long ago, there was a place where nerds gathered.  It was called Mary Mayo, West Commons Room, and it was there that Studio 40K convened.  All were welcome, even that jackass guy who disengaged his Battlefleet Gothic fleet on turn 2 when he was the defender in a Planetary Assault.  It was a good time, and perhaps its like will come again.

Delving through the detritus of my hard drive I found an ancient relic of that far flung time.  I was the secretary one year, and I wrote the constitution for our little club.  It has survived several hard drive crashes, two transfers to new computers, and the dissolution of our club thanks to *internet rage explosion*

Sorry, that’s a bit of a sore spot.  Anyway, here’s the constitution if you care.  It’s a bit long-winded.

Studio 40K Constitution, circa 2002.

Filed under: Storytelling
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Update: Power Loss and super secret project!

December 31, 2013
31 Dec/13
0

So, long time viewers (all four of you) know that I live in Lansing, MI now, and that Lansing was recently wiped off the map by an ice storm.  I lost power for 8 days.  However, I was not idle in that time.  BEHOLD!  MY xmas present to my roommate Jen!

The Reik River Raiders are a bunch of Goblins from the foothills near the city of Reikland, bankrolled by the mad scientist Dr. Emmet Von Braun.  Von Braun has them test his latest weapons and potions on the blood bowl pitch.  In addition, the Goblins have bribed two river trolls from the Reik River to be their muscle.  Von Braun hopes to use the profits from the Reik River Raiders to bankroll his further attempts to undermine reality through science!

Next: a battle report between me and Lexington of Dice Abide!  Salamander Space Marines (6th ed) vs. Orks!  No holds barred, no aircraft, no superheavies!  Stay tuned!

Filed under: Blood Bowl, Modeling, Storytelling
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Blood Bowl Konquata Monitors Coach: Lord Kroak

August 17, 2013
17 Aug/13
0

Lord Kroak, last of the First Generation of Slaan personally commissioned the creation of the Konquata Monitors Blood Bowl team after the Lizardmen re-conquered the mystical island of Albion (called Konquata by the Lizardmen) from the Dark Elves.  To promote the superiority of the Lizardmen race, Kroak ordered the team be composed of members of the first spawnings from the newly formed spawning pools on Albion.  Unwaveringly loyal to Kroak’s vision, the Monitors have become the hottest new team in Blood Bowl.  Kroak himself has recently taken up the mantle of Coach, personally leading the Monitors from the sidelines.  Eschewing his customary floating chair and gold death mask for a simple cap, Kroak is prepared to help the Monitors win to bring glory to the Lizardmen.  Of course, his incredibly powerful magics would never be used during a match.  That is, unless the inducement was right…

Filed under: Blood Bowl, Modeling, Storytelling
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Antonius, Hero of Tenkath Hive

June 29, 2012
29 Jun/12
0

“Go, go, go!” shouted Antonius. At his command, sixth scout squad burst from the forest, bolters blazing. Their withering fire was directed towards the bunker held by the traitors. Up until five seconds ago, the bunker had been a brutal combat between the traitor Marines and Eldar forces. The Eldar had, finally, been slaughtered, but the Traitors now had only two men standing. A bolt of hideous red plasma scorched the ground at Antonius’ feet.

“Spread formation! Keep suppressing fire on that window!” Antonius ordered. That plasma pistol had to go, or his meager squad of five scouts would not have a chance across this open ground. Sure enough, Xian’s torso disappeared in another plasma blast. Antonius cursed loudly and redoubled his bolter fire into the building until his clip was dry.

“Knives!” Antonius shouted, and was answered by the rasp of each scout drawing their long steel blades. A Chaos Marine popped up to fire his bolter and Antonius dove through the narrow window of the bunker and clothesline tackled the traitor to the ground. The traitor instinctively rolled and kicked upward, sending Antonius flying. Antonius landed hard on his back. He opened his eyes to see the muzzle of a bolter in his face. He winced as he heard the bark of a bolter, and felt warm blood spray all over him. The Chaos Marine above him howled in pain as his arm and part of his torso were disintegrated by a bolter blast. Antonius flexed his back and jumped to his feet. The last traitor, cornered by Joel and Nbutu, swung his glowing red power sword wildly to keep the two scouts at bay. Jolath rushed in to try and close the gap forming between Joel and Nbutu, and keep the traitor pinned. He was neatly sliced in half for his efforts. Antonius screamed in wordless rage and hurled his combat knife. It spun end over end and clanked into the traitor’s wrist, forcing him to drop his power sword. Nbutu took advantage of this and quickly sunk his combat knife under the Traitor’s breastplate. Joel finished the traitor by slashing his neck.

“Are you OK sir? Joel asked.

“I’m fine. Find that beacon and shut it down.” Antonius said as he surveyed the battlefield from the relative safety of the bunker. It was a charnel house. Chaos, Orks, Eldar, and Azure Flames Space Marines littered the grounds surrounding the bunker in all directions. Antonius tried to understand how so much killing had taken only a few short minutes. Orks had made the first move, and were soundly cut down by fire from three sides. Eldar and Chaos had then taken out the forward emplacements of the Azure Flames, leaving only Antonius’ Scout Squad hidden in the trees. The only three warriors on the battlefield left standing were Antonius, and his two squadmates.

“Antonius to Vigilance, emergency Thunderhawk extraction at my coordinates. Send Apothecaries.”

“Confirmed. Medivac flight enroute. How bad is it, brother?”

“Not good. ETA on medivac?”

“Fifteen minutes. Sit tight.”

Antonius turned and addressed the remaining Scouts “Evac in fifteen. Secure the area. What the hell did we come here for?”

“This.” Nbutu said, holding up a sheaf of parchment. Antonius perused it, and his breath caught. It contained security details and shield harmonics and schematics for the planet’s main hive.

“Throne of Terra! Antonius to Vigilance! Priority one warning! Security at Tenkath Hive has been compromised! Advise them to rotate shield frequencies randomly and double their security details at the main shield generators. They have been infiltrated!”

Filed under: Azure Flames, Storytelling
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Double Dare 40,000

June 27, 2012
27 Jun/12
0

Found this old story on Lexington’s site.  I wrote it when bored at work.  Enjoy!

(wa-na na!)

Marc Summers: On your mark!

(Wa-Na-Na!)

MS: Get set…GO!

Announcer: Watch as these two teams of tiny titans duke it out in the super-sloppiest battle for the fate of the galaxy in the 41st Millennium. It’s Double Dare 40,000!

A Guardsman, a Fire Warrior, and an Eldar Guardian, in red jumpsuits fire a spray of brightly colored seltzer at a Space Marine in a red jumpsuit with a funnel on his head. On the other side of the blue tiled room, a Necron, a Chaos Space Marine, and a Dark Eldar fire at an Ork with a funnel on his head, all wearing blue jumpsuits. The Double Dare theme blares in the background as Mark Summers shouts out what happening.

MS: Looks like the read team is doing good, and the blue team is doing better! Just have to get the soda past the line! Oh, the Ork is leaning back. He’s trying to catch the soda in his mouth! No, you have to get it past the line in the bucket! Well now he’s drinking from the bucket. Not a very good strategy! *buzzer sounds* OH! The red team wins! Let’s start the show.

Both teams go over to their podiums as Genestealers clean up the mess.

MS: Welcome to Double Dare 40,000! I’m your host, Mark Summers. Let’s have a round of applause for the red team, The Goody Two Shoes! *audience applauds* and the blue team, The Evil Kinevels! *more applause* Now to explain the game for the viewers at home. We ask a question to one team. They can either answer it, or if they think the other team doesn’t have a clue, they can dare them to answer it for double the amount. But be careful, because they can double dare you back for four times the amount. Then you can either answer or take the Physical Challenge. Goody Two Shoes, you won the opening challenge, here’s your first question. What are the three names of the defense stations around Armageddon?

The Red Team confers with each other.

Guardsman: Dare!

MS: Alright Evil Kinevels, what…

Ork: DUBBA DARE!

Chaos Marine: Moron! I knew that one!

MS: OK, Goody Two Shoes, do you have an answer?

Space Marine: Dante, Mannheim, and Yarrick.

MS: That’s right for two hundred Imperial Credits!

Ork: ARGH! Dat’s no fair! Dey woz supposd ta take da fizukul challunge!

MS: Next question, when can you re-roll a re-rolled die?

They confer again.

Eldar: When a master crafted weapon stacks with a psychic power?

MS: Ooooh, no, I’m sorry. The answer is: never.

Ork: HAR HAR HAR!

MS: Evil Kinevels, control goes to you. What three loyalist legions were slaughtered at the Istvaan drop site massacre?

They confer.

Dark Eldar: Dare.

MS: Alright Goody Two Shoes, Which Legions?

Tau: Double Dare.

MS: Evil Kinevels, do you have a…

Ork: FIZUKUL CHALLUNGE!

Genestealers drag out a bizzare apparatus.

MS: OK, Necron, you sit here.

Necron: …

MS: Now, the Necron will toss these slime-filled balloons to the Dark Eldar, who will catch them with this funnel that pops them and catches the slime. You then pour the slime into the Chaos Marine’s bucket, and he hands the bucket to the Ork, who pours it into the container up top. If you can fill the container to the line in 60 seconds, the bucket will empty on the Necron. Ready? GO!

The Necron initially has a tough time aiming, and the Dark Eldar gets slimy, but they establish a rhythm, and the Ork laughs mightily as the Necron is slimed just before the buzzer.

MS: WOW! We’ll be right back after these messages.

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Antonius’ First Battle.

May 24, 2012
24 May/12
0

Antonius crouched in the brush of a forest. Nearby, he heard the roar of an enemy jetbike. Sergeant Daniel raised his power sword, and in unison, Antonius and his scout squad stood and readied their shotguns with a loud KA-CHACK.

“Alright, move up and stay out of sight.” Daniel ordered, pointing with his sword. Antonius took point, with Daniel and the rest of the squad trailing. He ghosted from tree to tree, and paused at the edge of the forest. He saw that 3rd Squad had engaged the enemy Eldar, and were severely outnumbered. Antonius yearned to join them as a full Space Marine, but he had at least a year of surgeries and training. He motioned for the squad, and they cautiously moved out of the forest. Suddenly, an Eldar appeared before him. It was red and had a large backpack that resembled a beetle. It raised an exotic looking weapon to him.

“Hit the dirt!” Daniel shouted. Antonius did. The alien’s weapons discharged a weblike stream of gossamer thread. Antonius heard screams behind him. He shouted in wordless rage and pushed himself up off the ground. He discharged his shotgun at one of them, but it had no effect. He ran at another of them, and kicked it in the torso. With a fluid motion, he drew his knife and plunged it into the alien’s throat. Another came at him and exploded. Daniel appeared, seemingly out of nowhere, and ran another through with his power sword. The fight seemed to take several hours, as Sergeant Daniel and Antonius fought back to back, slaughtering the aliens. Antonius fought with even more ferocity as he saw the rest of his scout squad, torn to ribbons on the ground behind him. Soon, not one of the teleporting aliens lived. Daniel turned to him.

“We’re not through yet lad! Charge!” Antonius followed him into combat with the aliens fighting 3rd squad. He fought side by side with his brothers in power armor, who stood a foot taller than him and Daniel. One of the aliens raised the butt of its shuriken catapult to Antonius’ temple and he blacked out. He awoke to Daniel slapping him gently in the face.

“Need an Apothecary lad?” He joked.

“No, I’m alright.” Antonius answered.

“Course you are!” Daniel shouted. “So, now you’ve seen action, what do you think of it?”

“What about the rest of the squad? Antonius turned to see an Apothecary standing over them. One was being carried away in a stretcher. The others had sheets draped over them.

“Joshua made it. The others weren’t so lucky. Care about the dead later. We’ve got a war to win.” Daniel clapped him on the shoulder. Antonius nodded. There would always be a war though, Antonius thought. If we stop for each casualty, we’d never get anywhere. Antonius and Daniel joined the remnants of 3rd squad aboard their Rhino, and returned to base. Antonius quietly reflected on his squad mates on the way back to base.

 

Filed under: Azure Flames, Storytelling
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Grimfang Scrappaz – Throwers!

October 11, 2011
11 Oct/11
0

Two throwers from the new Orc team, the Grimfang Scrappaz!  These Orcs grew up in the ruins of the Mount Silverspear Dwarven mine.  This reeking hole is the ground was “appropriated” by the warlord Grimfang, and has been the staging ground for the Silver Road wars.  Enriched by the residual silver, and with a trove of ruined Dwarven equipment, the (bored) lads of Mount Grimfang put together a Blood Bowl team for excitement and glory!  The Scrappaz coat themselves with sharp iron plates salvaged from the mining equipment, and often with added spikes.  They have but one goal: SMASH OTHER TEAMS FOR FUN!

Filed under: Blood Bowl, Modeling, Storytelling
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Big Game V Story Complete!

September 4, 2011
04 Sep/11
0

The entire story for the Big Game V is now available!  Check the link to the right under Features.  This features the entire story, start to finish, uninterrupted.  It also features the entire “ending” arc (chapters 51-70) which were never posted on this blog’s predacessor.  Check it out!

And now I rest.  Next: Lightguard updates!

Filed under: Storytelling
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