Lexington’s back in town for the holidays! I got him a Boomdakka Snazzwagon for xmas and he got me a Protomen hoodie that is so warm it’s basically a coat.
Long ago, Lexington built an Ork Battlefleet Gothic fleet out of the old pewter Killa Kans and some other bitz. However, the fleet fell off a shelf and shattered into a million pieces. Like Humpty Dumpty, Lexington couldn’t put it back together. So, he asked to borrow one of my fleets. He chose Chaos to represent his other 40K force, while I played the good old Azure Flames. To keep the game small, we played a 1000pt The Raiders mission. Here’s what happened!
Bozeman – Azure Flames Space Marines, Crusade Fleet List (Attacker, 500pts)
- Strike Cruiser Honor, Extra Shield, Honor Guard
- Strike Cruiser Duty, Extra Shield, Honor Guard
- Strike Cruiser Sacrifice, Extra Shield
Lexington – Chaos, Abbadon’s 13th Black Crusade Fleet List (Defender, 1000pts
- Styx Heavy Cruiser Time of Sorrow
- Warmaster (Ld+2), Re-roll
- Devastation Cruiser Pride of Heresy
- Devastation Cruiser Hateful
- Infidel Raider x3, Talon Squadron
- Idolator Raider x2, The Defilers
Mission – The Raiders
The Attacker gets 1/2 of the points value agreed on. Defender deploys their entire fleet more than 30cm from any board edge, all facing the same board edge, and with each ship/squadron more than 20cm from any other. All Defender ships are at -1 Ld for D6 turns. (3 Turns this game) Attacker gets first turn and comes on from any board edge.
Battlezone – Inner Biosphere (bonus/penalty for Batteries doubled) (Note, one Solar Flare result was rolled during setup)
Turn 1 – Azure Flames
All three Strike Cruisers come on from the Starboard side of the Time of Sorrow. Torpedoes do 7 damage, and Thunderhawk Gunships cause a few weapons to be disabled. The Hateful also takes one damage from torpedoes.
Turn 1 – Chaos
The Time of Sorrow disengages. Both Escort squadrons go on Come to a New Heading to fire on the Space Marines. The Honor takes one damage from torpedoes. The Duty suffers four critical effects from assault boats.
Turn 2 – Azure Flames
The Duty Braces for Impact but still takes a few more critical effects from assault boats. The Hateful is crippled by torpedoes, and both remaining capital ships suffer more critical effects.
Turn 2 – Chaos
Unable to reload, the Chaos ships fire at the Marines ineffectually.
Turn 3 – Azure Flames
Solar Flare occurs! Duty, overburdened by critical effects, disengages. Honor and Sacrifice Reload Ordnance. Torpedoes do 3 damage to the Hateful, and a Thunderhawk scores an Engine Room Damaged effect, finishing the ship off and leaving it a drifting hulk. The Pride of Heresy is crippled by torpedo damage. Turn not pictured.
Turn 3 – Chaos
Pride of Heresy disengages. Escorts take down both shields of the Honor.
Turn 4 – Azure Flames
Both ships Reload. Talon Squadron of Idolators is destroyed by ordnance and fire. The Defilers Infidel squadron loses one member.
Turn 4 – Chaos
The Defilers disengage. Game over.
Azure Flames: 519
Several factors heavily influenced this game. 1: Lexington left his Admiral’s ship dangerously close to the edge, allowing a turn 1 alpha strike. He should have buffered his sides with the escorts. 2: The leadership penalty led to some key missed reloads. 3: Anticipating only minor damage, Lexington refused to Brace for Impact several times. Knowing when to Brace is key in Gothic.
Next: more painting and batreps! Hope my computer doesn’t die again!