1500 Ambush (post dated)

March 31, 2018
31 Mar/18
0

Two weeks ago, I battled Nathan again, but I was busy and didn’t write up the batrep.  So, it’s time for one of my truncated battle reports, just to clear out my camera’s memory card.

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Mission: Ambush

I was the defender, so I deployed in a 12″ wide column, and Nathan deployed around me.  I needed to get models off the far table edge.

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Nathan started with an OLD FASHIONED PRELIMINARY BOMBARDMENT!  Just like in 3rd edition!  Meeeeeeeemories…

Anyway, there’s a new mechanic where you can essentially become pinned and get a 4+ save against the damage of the bombardment.  I did not do this.  I RECOMMEND YOU DO THIS AND I WILL DO IT IN THE FUTURE because there is a 1CP Strategem which lets you become un-pinned.

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Further shooting eliminated two of my dreadnoughts, and Thunderfire Cannon!

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One of my Tactical Squads charges an Armored fist squad to try to distract them…

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Assault Squad and Chaplain charge a squad, but the Captain didn’t get the charge off.

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Sadly, the Assault Marines took so much damage that the survivors ran away!

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Survivors charge the Leman Russes

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The fight rages on as model after model escapes…

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In the end, my Captain, Chaplain, Thunderfire Cannon Techmarine, and Dreadnought escaped.  This was several points short of the threshold for victory… had the Assault Marines or one of the Whirlwinds escaped I’d have won!  But the traffic jam of the Leman Russes prevented the Whirlwinds from driving through.  In addition, had I saved a few of the wounds on the Ironclad caused by the preliminary bombardment, it would have been a VERY different game.

Also, I made my list to be the attacker, but so did Nathan, and so I drew the short straw.  The Scouts were awful.  Sniper rifles look great on paper in 8th edition, but good lord they are expensive and don’t do much unless you specifically have a character to snipe.  Careful players avoid this.

Next: PARANOIA 40K with a SEVEN PLAYER KNOCKDOWN DRAG OUT!

Filed under: Azure Flames, Gaming
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