> Highland April Tournament Prep part 2 – Dark Angels with White Scars « The Four Strands

The Four Strands Modeling, Painting, Gaming and Storytelling

26Apr/160

Highland April Tournament Prep part 2 – Dark Angels with White Scars

Part two of my Tournament Prep was with Paul!  He wanted to try some of the new things from the Angels of Death supplement.

Just as in my previous post, we played a 1500 point game.  We were limited to one CAD and one other formation, with Highlander rules (see previous post).  We also played Right Place at the Wrong Time, this time with Dawn of War (long table edges).

------------------------------------------------------

Bozeman - Azure Flames Space Marines (Salamanders)

  • Combined Arms Detachment
    • Leonidas, Captain of the 1st Company (counts as Vulkan He'stan)
    • Ironclad Dreadnought, Chainfist, replace Storm Bolter with Heavy Flamer, Ironclad Launchers
      • Drop Pod
    • Terminator Assault Squad x5, 5x Thunder Hammer/Storm Shield
      • Land Raider Redeemer, Extra Armour, Multi-Melta
    • Tactical Squad x10, Veteran Sergeant, Power Fist, Bolter-Melta, Meltagun, Multi-Melta
      • Drop Pod
    • Scout Squad x5
      • Land Speeder Storm, Multi-Melta
    • Land Speeder Squadron x3, 3x Multi-Melta
    • Stormtalon Gunship, Skyhammer Missile Launcher

Paul - Dark Angels with White Scars

  • Combined Arms Detachment (Dark Angels)
    • Librarian, Lv2, Conversion Field, Bike, Fulmination discipline (new in Angels of Death)
    • Ravenwing Command Squad x6, Apothecary, Ravenwing Standard, Plasma Talons
    • Scouts x5, Shotguns
    • Tactical Squad x10, Grav Cannon with Grav Amp, Grav Gun
      • Drop Pod
    • Tactical Sqiad x5
      • Drop Pod
    • Ravenwing Land Speeder Vengeance
  • Ravenhawk Assault Wing (White Scars)
    • Stormraven
    • Venerable Dreadnought, Plasma Cannon, Heavy Flamer
    • Sternguard x10, Power Sword, Heavy Flamer

------------------------------------------------------

Setup

DSCF1441

DSCF1442

DSCF1443

------------------------------------------------------

Before turn 1

Dark Angel Ravenwing Bikes make a scout move to claim an objective.  However, it is a bomb which kills the Apothecary, leaving them without Feel No Pain!

Dark Angels/White Scars - Turn 1

The Tactical Squad arrives via drop pod and destroys the Land Speeders with bolter and Grav fire.  The rest of the army advances.  Turn not pictured.

Azure Flames - Turn 1

Land Raider advances and destroys the Land Speeder Vengeance with a well placed Meltagun shot.  Ironclad Dreadnought deep strikes and bakes a bike with his Heavy Flamer.

DSCF1444

Land Raider menaces the rest of the board, while the Ironclad drops behind.

Dark Angels/White Scars - Turn 2

Bikes retreat to stay away from the Land Raider, while the Tactical Squad immobilizes the Ironclad with a grav shot.  Scouts charge the Drop Pod.  The 5-man tactical squad and the Ravenhawk Assault Wing arrive on the left side of the board to get objectives.  Sadly, one of the objectives evaporates for the tatsquad.

DSCF1445

Ironclads are much less threatening when they can't walk.

DSCF1446

It's objective time!

Azure Flames - Turn 2

Land Raider makes a mad dash across craters and bakes 1/2 the Tactical Squad, including all the Grav!  Even immobilzed, the Dreadnought fires its Heavy Flamer and bakes the Scouts.  Stormtalon arrives and puts two glances on the Stormraven!

DSCF1447

The Land Raider drives like it's auditioning for Fast & Furious 40,000.

DSCF1448

Nice shooting by the Stormtalon!

Dark Angels/White Scars - Turn 3

Tactical squad charges the Drop Pod, glancing it as Bikes stay cautiously out of Land Raider charge range.  Venerable Dreadnought disembarks to get the objective.

DSCF1449

Bikes are cautious while Tatsquad is gutsy!

DSCF1450

The Venerable Dreadnought's struggle is real, as is the objective he finds.

Azure Flames - Turn 3

Land Speeder Storm arrives behind the Stormraven, but due to Reinforced Ceramite, the Multi-Melta is useless!  Tactical Squad arrives via Drop Pod, grabs both objectives by combat squadding, and vapes the Venerable Dreadnought.  However, an explosion kills the Sergeant!  Land Raider Redeemer Kool-Aid Mans through the wall and takes the central objective.  Stormtalon menaces the 5 man tatsquad, killing 3.

DSCF1451

Melta is less effective without the extra D6.  Meanwhile, the Stormtalon brings Death from Above.

DSCF1452

Got it!

DSCF1453

Stunt Driver!  OH YEAHHHHH!

Dark Angels/White Scars - Turn 4

Bikes go the long way around to avoid the Land Raider.  Sternguard disembark and completely wipe out the bolter squad.

DSCF1454

Still wary of the Land Raider.

DSCF1455

Sternguard arrive for some serious firepower.

Azure Flames - Turn 4

Land Raider rolls out to go for the other objective.  Stormtalon finishes off the Stormraven.

DSCF1456

Stormraven finally goes down, as the Stormtalon risks a hover.

DSCF1457

Land Raider goes for a different objective.

Dark Angels/White Scars - Turn 5

Remaining two bolter marines run to secure central objective.  Bikes charge the Land Raider with rending sticks and do nothing, then hit-and-run 12".  Sternguard charge the remaining tatsquad in the crater, and kill them!

DSCF1458

The bikes punch the Land Raider in the butt to no effect.

DSCF1459

Sternguard get the job done!

Azure Flames - Turn 5

Leonidas and the Terminators disembark the Land Raider, and then the Land Raider moves back to the central objective.  The two bolter marines holding it are killed, and the Land Raider holds the objective.  The Stormtalon hovers flat-out to get the objective in the crater, and Leonidas and the Terminators charge the Sternguard, killing them all.  The scouts hold the last objective.  Game ends.

DSCF1460

Leonidas finally shows up, and puts the hurt on the Sternguard!

DSCF1461

Land Raider makes one more dash through a wall, and takes the last objective.

------------------------------------------------------

Final Score:

Azure Flames: 9 plus Linebreaker for 10

Dark Angels/White Scars: First Blood for 1

------------------------------------------------------

Paul was banking on a psychic power to trade places with another unit, and get a turn one charge!  Unfortunately, he did not roll that power.  He had a good list, but 3 of the 4 objectives he identified were removed, one of which killed his apothecary!

In the end, I love this mission because it requires you to be mobile and tactical, but not as frantically as a Maelstrom mission.

Next: more painting and modelling projects!

Comments (0) Trackbacks (0)

No comments yet.


Leave a comment

No trackbacks yet.

Lightword Theme by Andrei Luca Go to top ↑