Blood Bowl time at Highland!

August 25, 2015
25 Aug/15
0

Highland Gaming Club got a good taste of Blood Bowl today!  To demo Blood Bowl I follow three rules:

1. The first person to say “yes” gets to pick their team.

2. Only one half is played, and the team that kicks off gets 1/2 of a point, so that they win ties.

3. Both players have me tell them what to do for the first turn, and from then on, have me only make general suggestions.

Let’s take a look at the highlights!

Here, Paul (left, Monitors) contemplates how to set up to receive a kick from Ian (right, Scrappaz).  Paul brought a strong first drive, scoring quickly, but Ian pushed hard and got a lucky Throw Team-Mate touchdown, despite three turns of turnovers stopping him.  In the end, Ian was victorious.

Justin, playing the Scrappaz here, got a turn 1 touchdown thanks to some good rolls!  Sadly, his luck did not hold as Bill, a newcomer to Highland, smashed his early lead and scored two touchdowns to Justin’s one!

It’s interesting to note that both players that lost these demo games are veteran players of the Blood Bowl video game, which (barring a couple botched skills that don’t work right) is the same game!

Time for a slightly off topic rant!  The current Blood Bowl video game does not capture the whole feeling of the original.  Here’s what you miss out on with the PC version:

1. No face-to-face interaction with an actual human being.

2. Cannot build a team from scratch using 1,000,000 gold pieces.

3. No option for special play cards (even though no one uses them)

4. Cannot customize players to the extent you can with real minis.  Want purple skeletons?  Too bad!

5. Some skills don’t work right.

6. To really get a handle on the rules, you have to read the pdf anyway, so you might as well read the regular board game rules.

7. Not all Star Players are present.

Blood Bowl II will be coming out soon, so hopefully some of these issues are addressed.  However, from the promotional material, it seems that some races are in-game purchases.  Want to play Lizardmen?  That’ll be an extra fee, get out your credit card.

The point is: the board game is fun and gives you a lot more freedom!  Give it a try!

Next: more Gothic?  Perhaps Space Marines?

 

Filed under: Blood Bowl, Gaming
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Grimfang Scrappaz Support Staff

August 24, 2015
24 Aug/15
0

Two posts in one day?  Of course!  I need to get ready to show Blood Bowl to the Highland Gaming Club!  The Yella Runts (Cheerleaders) yell at the crowd to get them pumped!  The Coach Runts (Assistant Coaches) communicate with the players via a system of glyphs on banners or metal signs.

Next: Blood Bowl at Highland!

Filed under: Blood Bowl, Painting
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Blood Bowl Custom End Zones by Lexington

24 Aug/15
0

A long time ago I met a wonderful man.  He’s not important; what’s important is I met Lexington a little less than 15 years ago.  He’s been my constant companion through model wargaming, and occasional rival.  Friendval?  (Editors note: think of something more clever later)  Regardless, Lexington just gave me my Xmas present and if you think that it’s four months early, you’d be wrong.  Marvel in their awesomeness:

BLOOD BOWL CUSTOM END ZONES!  These end zones are designed for the 2nd edition Astrogranite board.  I designed the basic concepts for the logos for the Konquata Monitors and the Grimfang Scrappaz, but Lexington brought them to life, and formatted them for the correct size of the end zone. (Blood Bowl fans take note: these end zones are two squares deep, unlike the ones on a modern Blood Bowl board)

These custom end zones were then printed in full color on a laser printer and laminated with 10 mil laminate.  They were then cut to size.  This breaks the seal and eventually they will need to be replaced, but it looks better without a margin.  Incidentally, you can find the files here:

Konquata Monitors Custom End Zone by Lexington

Grimfang Scrappaz Custom End Zone by Lexington

Of course, these are useless to anyone but me.  However, if you want to make your own, use these as templates.  The final size of the Astrogranite 2nd edition end zone is 14.5″ wide by 1.75″ deep.  These files are larger than that in order to give you bleed to cut off.  Print them, laminate them, and trim carefully to size.  Make your own!

Next: Grimfang Scrappaz support staff!

Filed under: Blood Bowl, Modeling, Storytelling
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Battlefleet Gothic batrep: Surprise Attack 1000 pts: Space Marines vs. Imperial Navy

August 22, 2015
22 Aug/15
0

Stephen and I finally got our work schedules to sync up, and we got some long-awaited Gothic action at AFK Games in Holt!

——————————————————————————-

Mission: Surprise Attack (1000 pts)

Region: Inner Biosphere

——————————————————————————-

Attacker: Stephen – Imperial Navy Segmentum Obscurus Bastion Fleet

  • Solar Admiral (Ld 10), 2 additional re-rolls (aboard the Enif)
  • Avenger class Grand Cruiser Enif
  • Dauntless class Light Cruiser Cursa (Lances)
  • Dauntless class Light Cruiser Stevo (Torpedoes)
  • Squadron of 4 Firestorm class Frigates
  • Squadron of 3 Sword class Frigates
  • Squadron of 2 Cobra class Destroyers

——————————————————————————-

Defender: Bozeman – Azure Flames Space Marine Dominion Fleet

  • Master of the Fleet Ranidan Piers (Ld 10), 2 re-rolls (aboard His Hammer II)
  • Battle Barge His Hammer II
  • Strike Cruiser Vigilance, Extra Shield
  • Strike Cruiser Courage, Extra Shield
  • Wrath Squadron, 5x Hunter class Destroyers
  • Minefield
  • Minefield
  • Orbital Mine
  • Orbital Mine

——————————————————————————-

Setup

Shown above, the two Strike Cruisers are squadroned together.  Battle Barge His Hammer II is on standby; all other ships are on full alert.

——————————————————————————-

Turn 1 – Imperial Navy

The entire fleet arrives via the sunward edge (far edge in pictures below).  The Stevo, the Cursa, and the Firestorm squadron arrive to the left and go after the Strike Cruisers.  The Enif, the Cobra squadron and the Sword squadron come in nearer the center.

The Stevo fires torpedoes to limit the Strike Cruiser’s options, as the rest of the fleet advances.

The rest of the fleet menaces the center.

Turn 1 – Space Marines

Wrath Squadron goes around the large minefield.  The large minefield rolls two 6s to launch 2 mines at the Swords.  His Hammer II uses the gravity well of the planet to turn twice and fires normal torpedoes and Thunderhawk Gunships at the Enif.  The Strike Cruiser squadron fires torpedoes and Thunderhawks at the Cursa, which fails to brace for impact and is crippled.  Bombardment Cannons fire on the Firestorms and destroy one.

Wrath Squadron outflanks the enemy.

Thunderhawk flights away.

Bad torpedo roll is augmented by the Cursa failing to brace for impact.  A Thunderhawk causes an Engine Room effect, leaving two damage remaining.

Turn 2 – Imperial Navy

The left side of the fleet closes in, and fires on the Strike Cruisers, doing one damage to the Courage.  Torpedoes from the Cobras are stymied by resilient Thunderhawks.  The torpedoes and Thunderhawks hit the Enif, which takes two damage.  An orbital mine kills one of the Swords.

The only actual damage was caused by a torpedo fired by the Stevo.

Ordnance hits home, doing serious damage to the Enif.

Turn 2 – Space Marines

A daring double-boarding action by the Strike Cruisers yields mixed results.  The Space Marines win both actions.  The Cursa is reduced to a drifting hulk.  The Stevo takes one damage, but in return causes a critical effect to the Courage, causing a hull breach and doing 3 damage, crippling it!  His Hammer II reloads, and launches more ordnance.  Wrath Squadron also fires, with boarding torpedoes.  All of this ordnance does four more damage to the Enif, crippling it and causing a Fire.

Boarding actions are where Space Marines shine, but they are always a gamble!

Space Marines can really pump out a lot of high quality ordnance.

Turn 3 – Imperial Navy

Enif disengages.  The Firestorms and Swords go after His Hammer II, but do no damage.  The Stevo fires on the Vigilance.

The escorts pour it on to His Hammer II, but they don’t have enough gun.

Dauntless Light Cruisers can’t put out a lot of firepower in their side arcs.

Turn 3 – Space Marines

Abysmal leadership rolls by His Hammer II fails an Ld 10 check, TWICE!  Courage disengages.  Vigilance does two damage to the Stevo.  The rest of the fleet kills one more Sword, but the last one barely survives with some fantastic Brace rolls.

It’s become a one-on-one duel between the Vigilance and the Stevo.

Lucky Sword manages to hold on, preventing the destruction of the squadron!

Turn 4 – Imperial Navy

Stevo disengages.  Sword disengages.  Firestorms, however, fail to disengage even on a modified Ld 10!  They advance and kill one Hunter.

Stevo gets out of here.

Desperate and unable to flee, the Firestorms put the hurt on the Hunters!

Turn 4 – Space Marines

The Vigilance goes on Come to a New Heading to go after the last Firestorms.  The rest of the fleet pour it on, but one Firestorm survives.

Once again, one survives to save the squadron.

Turn 5 – Imperial Navy

Last Firestorm disengages.  Game ends.

——————————————————————————-

Final Score

Azure Flames: 329.75

Imperial Navy: 50

——————————————————————————-

Final Thoughts: After the game, I convinced Stephen to re-make his Avenger class Grand Cruiser into a Vengeance class because the Avenger has been completely useless for him.  The Vengeance has much longer range and a good variety of guns, as opposed to the Avenger which is all short range batteries.  Hopefully it does better for him in the future.

Next: Blood Bowl and 40K in Highland!

Filed under: Azure Flames, Battlefleet Gothic, Gaming
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Blood Bowl Coach – Warboss Grimfang da Lotz

August 20, 2015
20 Aug/15
0

Warboss Grimfang da Lotz slouched in his scrap iron throne, in the bowels of Mount Grimfang’s deepest cavern.  Bio-luminescent fungus barely gave off enough light to outline the silhouette of Nugget, Grimfang’s lucky snotling.  None of the other ladz were around, so Grimfang didn’t feel the need to hold in his disappointment.

“Nugget, wot we gonna do today?” he sighed.  Nugget, hearing his name, perked up.

“Dat’s right, we’s gonna fight Stunties.  Jus’ like yeserday an’ da day before an’ da day before dat.”  Grimfang sighed.  “Ceptin’ da Stunties barely ever fight anymore.  We ain’t seen a proppa battle fer a long time.”

Nugget pounced on an errant squig, ignoring Grimfang.

“Ever since dat Stunty tol’ us dat dere’s no more war cuz of dat new fing, wot wuz it again, Nugget?”

“Ang ang ang ang ang.” Nugget replied as he chewed the squig.

“Yer, Blood Bowl, dat’s wot it was.  Somefing about runnin’ up an’ down a field, muckin’ about.  Don’t sound like a proppa WAAAAGH, do it?”

Nugget toddled over and offered Grimfang the remains of the squig.  Grimfang rubbed Nugget’s head because it was lucky, everyone knew that.

“On da uvver ‘and, it sounds like the only way to get a proppa scrap anymore.” Grimfangs voice rose, with renewed optimism.  “Yer, plus since everybody’s playin’, ya get to fight lots of fings, not just Stunties.  You’s right, Nugget!  Dat sounds like da best idea!”

Nugget collapsed under the noogie barrage he was receiving.

“GURSHAK!” Grimfang bellowed.  “GET YER WURFLESS ‘IDE IN ‘ERE!”  Moments later, Gurshak Ripgrot, one of Grimfang’s biggest Nobs arrived.

“Yer… wot is it, boss?” Gurshak stammered, making sure not to make direct eye contact.

“Get all da ladz workin!  Ain’t no time fer a nap!  Get all da loot, an’ all da stuff wot da Stunties lef’ fer minin’ silver.”

Gurshak smiled. “We gettin’ ready fer a fight?”

“BETTER!” Grimfang yelled.  “WE GETTIN’ READY FER A SCRAP!”

———————————————————————————

Warboss Grimfang da Lotz is the latest Warboss in a long line of Orcs to hold the title.  The original Warboss Grimfang conquered the Mount Silverspire silver mine from Dwarfs, long ago.  The Orcs renamed the mountain after Warboss Grimfang.  However, constant fighting with Dwarfs (and among themselves) led to a high turnover rate on Warbosses.  Each new Warboss renames themselves Grimfang, so that they are seen as the rightful ruler of Mount Grimfang.  Orks can only count to five, so each Warboss after the fifth is Grimfang da Lotz.

However, with the introduction of Blood Bowl, there’s just no fighting anymore.  At least, not enough to satisfy the current Grimfang da Lotz.  So, he has led his ladz out of the mountains, and onto the Blood Bowl pitch.  Calling themselves the Grimfang Scrappaz, they are ready to smash any team in their way!

————————————————————————————-

Warboss Grimfang da Lotz is a Games Day exclusive Warboss, in pewter.  I added a putty baseball cap, just like my other coach, Lord Kroak.  Grimfang’s colors are blue and silver, like the Scrappaz.  All jewelry is painted Mithril Silver to represent the wealth of the Grimfang silver mine.

Next: Cheerleaders and Assistant Coaches!

Filed under: Blood Bowl, Modeling, Painting, Storytelling
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Blood Bowl Weather Flip Display

August 11, 2015
11 Aug/15
0

Tired of trying to remember what the weather is during your Blood Bowl games?  Well, worry no more!

With this handy flip display, both players can see what the weather is, and the effects that weather has on the game.  The display shows on both sides so both players can see it easily.  The base is made to be slim, so that the display stands up and takes up little space on the tabletop.  It’s easy to change and stands up well.

Find the file and instructions for printing in the Blood Bowl Compendium page!

Next: Ork Blood Bowl coach, and support staff!

Filed under: Blood Bowl, Gaming
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Sculpting Tuorial: Goblin Cheerleader Pom-Pom

August 2, 2015
02 Aug/15
0

Sat down to do some work on some models that have been neglected for a while, and I thought I’d do a short modelling tutorial on how to create Cheerleader Pom-Poms.  To a lesser extent, this same technique works on straight hair.

You need:

  • A model with a closed fist for the pom-pom (or a bald headed mini if you’re doing hair)
  • 2 part epoxy putty (green stuff, kneadatite, brown stuff, etc.)
  • Sculpting needle tool

Step 1

Mix enough putty to cover the hand/head generously.  Use your fingers to smooth it down to cover the fist. (don’t worry about fingerprints, you will remove them in a bit)

Step 2

Wet the surface of your putty (lick it if you’re lazy) and use your needle tool to make a small circular dent at the top center.

Step 3

Place the tip of the needle tool in the hole at the top and carefully drag it down the side all the way to create a trench.  Push the needle into the bottom of the trench to make it so that the trench has no rounded end.  (Refrain from making penis jokes if you can.  I couldn’t.)

Step 4

Repeat step 3 about 30 to 45 degrees away from your first trench.

Step 5

Starting from just below where the two trenches meet, make another small trench that does not go all the way to the bottom.  Make more trenches that are staggered in between these all the way to the bottom to fill the area with small trenches.

Step 6

Repeat steps 4-5 to fill the entire area.

Now you can sculpt Pom-Poms, and to a lesser extent hair!  Be sure to keep your putty workable area wet to prevent your sculpting tool from sticking.  Happy Sculpting!

Filed under: Blood Bowl, Modeling
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