Battlefleet Gothic Campaign Week 4: A new player approaches!

June 20, 2014
20 Jun/14
0

Our gaming has attracted the interests of a fourth!  Matt showed interest in… the… Necrons… Oh dear… Well, he’s a new player, giving him the most obscenely overpowered fleet is fair.  He didn’t have time for a game but he DID claim a system for his base.  In the meantime, Rob and I fought a brutal battle.

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Mission: Exterminatus! (the only one with an exclamation point IN the title) 1025 points

-Azure Flames

Battle Barge His Hammer II

Battle Barge His Anvil

-Imperial Navy Segmentum Obscurus Bastion Fleet

Emperor Battleship

Lunar Cruiser

Tyrant Cruiser, range upgrade, Nova Cannon

Dauntless Light Cruiser, lance version

Squadron of 3 Firestorm frigates and 1 Cobra destroyer

Squadron of 6 Fire Ships

4 Ground Based  Lance  Defences

-Setup:

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Turn 1 – Azure Flames

Both Battle Barges go on All Ahead Full.

Turn 1 – Imperial Navy

Firestorm/Cobra squadron, Dauntless, and Fire Ship squadron arrives.  The Fire Ships detonate and cause 3 Fire critical results on His Anvil.  Emperor launches fighters and fighters with bombers in two waves.

Turn 2 – Azure Flames

Both ships advance.  In the End Phase, a lucky roll repairs all 3 Fire effects.

Turn 2 – Imperial Navy

The Lunar cruiser arrives.  Nova Cannon fire takes down a shield on His Hammer.

Turn 3 – Azure Flames

His Anvil goes on All Ahead Full.  Fire from His Hammer II takes down an escort shield.

Turn 3 – Imperial Navy

Fire from almost the whole fleet takes down 3 shields on His Hammer II.  Nova Cannon hit does 6 damage, including 4 criticals losing shields and smashing the bridge.  Ouch.  Split fire takes down one shield from His Anvil.

Turn 4 – Azure Flames

Crippled, but still in the fight, His Hammer II causes a Brace for Impact on the escorts, and good save rolls save them all.  His Anvil causes braces on the Emperor and Dauntless.  Only does one damage to the Dauntless.

Turn 4 – Imperial Navy

The fleet concentrates on His Hammer II, doing two more damage.  His Hammer II manages a lucky Brace to survive at all.

Turn 5 – Azure Flames

His Hammer II takes down two shields on the Emperor, while His Anvil makes it onto the Low Orbit table!

Turn 5 – Imperial Navy

The Lunar follows His Anvil onto the Low Orbit table.  Fire from the Lunar and the ground defences does one damage to His Anvil.  His Hammer II is unable to Brace this turn and is reduced to a drifting hulk.

Turn 6 – Azure Flames

His Anvil approaches to within 45cm of the planetary edge and attempts to exterminate the planet; the result: a 3!  The Planet is exterminated!  Random rolls turn the Agri-world into… an Agri-world.  I guess there must have been another one.

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The campaign is off and running!  I’m off to the fabric store to get another 4’x6′ black felt cover, as we’re about to have two games at once!

 

Filed under: Battlefleet Gothic, Gaming
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