Epic Ork Vehicles!

July 17, 2011
17 Jul/11
0

My first Epic Ork models finished, 3 Battlewagons, a Gunwagon, and a Flakwagon.  In 40K terms, these are closer to Trukks.  Painted them as Evil Sunz.  Other formations will probably be other Klans.

Next: 2 Nob stands, 6 Boyz stands, and 2 Grot stands!

Filed under: Epic Armageddon, Painting
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1850 Battle Report in Louisville!

July 9, 2011
09 Jul/11
0

Time for another battle report, thanks to Lexington of Aurora Chapter!  I went down to visit him in Louisville, KY.  We ended up playing an 1850 pt. game at The Louisville Game Shop.

We played Spearhead (board quarters) and Sieze Ground (d3+2 objectives, we had a total of 3).  Lexington played Orks, I played Azure Flames Space Marines.  Here’s what we took.

Bozeman – Azure Flames Space Marines

-Zeraf Antonius (counts as Cato Sicarius)

-Assault Terminators x 5 (THSS)

-Land Raider Crusader with Multi-Melta and Extra Armor

-Tactical Squad x 10, Power Fist, Bolter Flamer, Flamer, Missile Launcher in a Rhino with Extra Armor

-Tactical Squad x 10, Power Fist, Bolter Flamer, Flamer, Missile Launcher in a Drop Pod

-Scout Squad x 5, Power Fist

-Land Speeder Storm

-Land Speeders x 3, Multi-Melta, Heavy Flamer

-Ironclad Dreadnought, replace meltagun with heavy flamer, in a Drop Pod

-Dreadnought, two Twin Linked Autocannons

Lexington – WAAAAGH! Zagdakka!

-Zagdakka, Warboss, Bike, Power Klaw, Stikkboms, Attack Squig, Bosspole

-Nob Bikers x 5, Painboy, WAAAAGH! Banner, 4x Power Klaws, Grot Orderly

-Boyz Mob x 12, Nob, Power Klaw, Bosspole, Shootas in a Trukk with a Red Paint job

-Boyz Mob x 12, Nob, Power Klaw, Bosspole, Sluggasin a Trukk with a Red Paint job

-Tankbustas x 12, Nob, Power Klaw, 2x Tankhammas

-Burna Boyz x 14, 2x Meks with Rokkit Launchas

-Battlewagon, Deff Rolla, Red Paint Job

-Battlewagon, Deff Rolla, Red Paint Job

-Stormboys x 10, “Chukka Khan” (counts as Boss Zagstruk)

-Wartrakk, Twin linked Rokkit Launcha

-Big Mek, Burna, Attack Squig, Kustom Force Field

Lexington got to set up first in the upper right.  Going from left to right are: shoota boys in a trukk behind the trees, wartrakk, battlewagon with Burnas inside, trukk with Slugga boyz, battlewagon with Tankbustas, Nob Bikers with Zagdakka.  For me in the lower left, left to right, are a tatsquad by their rhino, Land Raider Crusader with Terminators and Antonius, Dreadnought on top of building, and Land Speeders behind building.  Lexington was going to go first, but thanks to Cato Sicarius’ re-roll, I siezed the initiative!

Bozeman – Azure Flames Turn 1

The first thing I did was drop the Ironclad Dreadnought in Drop Pod right in front of the battlewagons.

HI.

Next, I zoomed the land speeders to my right, moved the Rifledread and put a wound on a Nob Biker, moved up the Land Raider and popped the Slugga Boyz trukk with a lucky shot!  3 out of 12 survived and the 3 were pinned! Tatsquad Missile Launcher fired, but the Shoota Boy trukk made its cover save.

Lexington – Orks Turn 1

The Nob Bikers and Tankbustas moved out toward the Land Speeders.  Shooting from both squads managed to kill one Speeder.  The Tankbustas assaulted, but whiffed.  Lexington shouted at them.

FAILURES!

Meanwhile, the Deff Rolla Battlewagon with the Burnas tries to ram through the Ironclad’s Drop Pod, but it only does one hit, which does not glance the Pod.  The Trakk drives around the Battlewagon and shoots at the Ironclad, to no effect.  The Shoota Boyz trukk moves out behind the building towards my left.

Bozeman – Azure Flames Turn 2

Tatsquad in Drop Pod arrives, becomes 2 combat squads.  They burn the Tankbustas down.  Land Speeders and Dreadnought concentrate on the Nob Bikers, doing only 2 wounds after FNP.  Ironclad Dreadnought assaults the battlewagon and WHIFFS.  It’s a zone of failure over there!  Land Raider moves up and puts a Crew Stunned result on the Tankbusta’s Battlewagon.  Tactical Squad moves into their Rhino.

Lexington – Orks Turn 2

Nob Bikers eat the Land Speeders, remaining 3 Slugga Boys charge the Ironclad and don’t do much.

Bozeman – Azure Flames Turn 3

Land Speeders Storm arrives, hides.  Combat Squad with Power Fist charges and kills Battlewagon.  Other squad moves toward objective.  Land Raider and Rifeldread move up but shooting does nothing to Nob Bikers.  Ironclad kills an ork, squad does not break.

Lexington – Orks Turn 3

Wartrakk hightails it towards my left.  Battlewagon with Burnas moves up and burnas the combat squad with 38 wounds.  Ouch.  “Chukka Khan” arrives, and assaults the other combat squad, removing them as well!  Ironclad finishes off the Sluggas.  Nob Bikers kill the Rifledread.

Bozeman – Azure Flames Turn 4

Ironclad assaults the Burna Battlewagon, kills it but most Burnas are OK.  Land Raider Crusader kills all the Stormboyz but “Chukka Khan and one other guy.  They break, but Chukka kills the remaining Stormboy and holds.  Tatsquad in Rhino moves up.

Lexington – Orks Turn 4

Nob Bikers and “Chukka Khan” move behind the building.  Burnas move toward Land Speeder Storm, but Rokkits only give it a Crew Shaken result.  Wartrakk moves behind the Shoota Boy Trukk.

Bozeman – Azure Flames Turn 5

Ironclad flames and assaults Big Mek and Burnas, kills most of them but they do not break.  Antonius and the Terminators assault the Nob Bikers and kill them, no casualties.  Tatsquad in the upper left jumps out to claim objective.  Land Speeder Storm zooms to the objective in the upper right.

Lexington – Orks Turn 5

“Chukka Khan” assaults the Terminators, kills one, and dies.  The Shootas move up, shoot the Tactical Squad which falls back out of assault range, due ot a poor armor save roll.  Game Continues to Turn 6.

Bozeman – Azure Flames Turn 6

Tatsquad moves up and flames Shootas to death.  Other movement to support.

Lexington – Orks Turn 6

Trukk hides and Trakk zooms to the right.  Game continues to turn 7.

Bozeman – Azure Flames turn 7

Trukk is killed by Land Raider.

Lexington – Orks turn 7

Buggy contests objective by scouts.

Final Score: Azure Flames 1, Orks 0.

Bozeman’s Thoughts: That was a great game, worth the 6 hour drive.  It went surprisingly fast too!  I probably should have combat-squadded the Rhino tatsquad, but it didn’t matter.  Zagstrukk is a GREAT Ork Character and I can’t wait to make an Ork list with my Zagstrukk stand-in, Rukkstud ‘Andfoot.  I am also impressed by the 15 Burnas in a Battlewagon tactic, which WILL KILL ANYTHING toughness 5 or lower, guaranteed.  In the end, there were a few good luck moments, such as losing 3 tactical marines so I could fall back using Combat Tactics.

Lexington’s Inane Ramblings

Combat Tactics is important, and I forgot it!

This was a nice game with a lot of swing to it. Things looked grim after the first turn, and my subsequent inability to remove even one pesky Ironclad from my own deployment zone, despite the earnest but lacklustre the attempts of a Deffrolla, was disappointing to say the least. The second and third turn rally was particularly Orky in both destructive capacity and haphazard luck, and the end turned into the kind of gritty slog that tests one’s brainpan a bit.

This list continues to be fun and surprisingly killy in places, as it has for the tenure of a small campaign we’ve been running ‘round these parts. The Burna Boyz in a Battlewagon is the sort of thing that should scare anyone not within the thick candy shell of a transport, and even the more ethically-equipped Nob Biker squad can dish out punishment like several angry mechanical bears. Eric played with his trademark stoic loyalty to statistical norms, and I’m usually pretty happy to even contest against it, given my own propensity to go for the stupidly improbable but highly entertaining. It was a nice time.

It was that one forgetful moment that knocked things from a win to a tie, as it often can be. Combat Tactics is a rule I usually regard as a little too corner-case, but if forgotten and/or cannily deployed, it can make a real difference, as you can see here. I’ve got a vanilla Space Marine Chapter (along with a skeletal blog for their theoretical exploits), so it’s great to see it perform a real function.

Stay safe, children, and I apologize for accidentally subjecting you to endless shots of my crotch throughout this battle report. We’ll have a group or a session or whatever. We’ve all gone through something terrible today. Let the healing begin.

Filed under: Azure Flames, Gaming
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3000 pt Epic Space Marines

July 7, 2011
07 Jul/11
0

Finished the Warlord Titan Prince of Thunder, and that completes 3000 pts of Space Marines!  Now all I need to do is paint 3000 pts of Orks!

Tomorrow I go visit Lexington in Louisville.  Do I smell a battle report cooking?

Filed under: Epic Armageddon, Painting
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Epic Land Speeders

July 5, 2011
05 Jul/11
0

Five Epic scale Land Speeders on Flames of War bases.   Note the purple on the shoulder pad and wings.  These are representatives of the 7th company Tactical reserves that specialise in Land Speeders.

Next: The Warlord Titan Prince of Thunder, and then, who knows?  Epic Orks?  Menoth starter box?  40K orks?

Filed under: Epic Armageddon, Painting
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MOAR Epic Assault Marines, and a cautionary tale.

July 3, 2011
03 Jul/11
0

Another Assault Formation for my teaching Epic list.  Note the gray for the 8th company.  Only a Warlord Titan and five Land Speeders to go!

And now, a cautionary tale about stripping.  As you read in the previous post, I primed the Land Speeders poorly and had to strip them.  The Pine Sol mixture, combined with the fresh primer, made the primer into a vile black oil.  I suggest to all who strip recently primed minis: wait a day for the primer to cure completely.  The oil comes off with soap, but it takes a lot of scrubbing.

Filed under: Epic Armageddon, Painting
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Back in the Saddle Again

July 2, 2011
02 Jul/11
0

These have been half-painted, but the recent visit from people from Spain put all my painting on hold.  Now I can start painting again.

With this Terminator formation with Chaplain finsihed, all I need is 5 land speeders, another Assault formation, and a Warlord Titan to complete my 3000 pt. teaching list.  Next is the Assault formation.  It WOULD have been the Land Speeders, but high humidity marshmallowed them during priming, and they are currently in a Pine Sol bath.  I will prime everything else in my dad’s darkroom, like I did during the winter.

Filed under: Modeling, Painting
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Azure Flames vs. WAAAAGH! Smartyskull! 1850pts

July 1, 2011
01 Jul/11
0

Wait, what?  How can I fight myself?  Easy, by having others do the fighitng for me.

Above, Hector and Dario (mentioned previously on Four Strands) at Pandemonium Games in Garden City.  Here’s the lists:

Hector: WAAAAGH! Smartyskull! 1850 pts

-Big Mek, KFF, Burna, Attack Squig, ‘eavy armor.

-Nobs x8, Painboy, Grot Orderly, 2x Big Choppas, 3x PKs, WAAAAGH Banner, Eavy Armor

-Battlewagon, Deff Rolla, 3x Big Shootas

-Boyz  x12, stikkboms, big shoota, Nob, PK, Bosspole in a Trukk, red paint job, armor plates, reinforced ram.

-Boyz  x12, stikkboms, big shoota, Nob, PK, Bosspole in a Trukk, red paint job, armor plates, reinforced ram.

-Boyz  x12, stikkboms, big shoota, Nob, PK, Bosspole in a Trukk, red paint job, armor plates, reinforced ram.

-Boyz  x12, stikkboms, big shoota, Nob, PK, Bosspole in a Trukk, red paint job, armor plates, reinforced ram.

-Looted Wagon, Reinforced Ram, Big Shoota

-Tankbusta Boys x12, Nob, PK, Bosspole, 3 Bombsquigs, 2 Tankhammas

-Warbikers x8, Nob, PK, Bosspole

Dario: Azure Flames 1850pts

-Zeraf Antonius (Cato Sicarius)

-Assault Terminators x5, THSS

-Dedicated Land Raider Crusader, Multi-melta

-Tactical Squad x10, Power Fist, Bolter-Flamer, Flamer, Missile Launcher in a Rhino with extra armor.

-Tactical Squad x10, Power Fist, Bolter-Flamer, Flamer, Missile Launcher in a Drop Pod.

-Ironclad Dreadnought with Heavy Flamer, Hurricane Bolter, Ironclad launchers in a Drop Pod.

-Dreadnought, 2x TL Autocannons

-Scouts x5, Power Fist

-Land Speeder Storm, HB

-3x Land Speeder Tornadoes, MM/HF

Mission: Annnhilation (Kill points), Setup: Dawn of War (table halves)

Setup: Hector won setup roll, deployed 2 boyz squads in trukks in the center of the board.  Dario placed a tactical squad in a building.  Sicarius’ special rule gave this tatsquad Counter Charge, which came in handy!  Dario did not sieze the initiative, so Hector went first.

Above: the setup.

Dario’s tatsquad in the building.

Turn 1: Hector

Hector moved up with one trukk near the building and got the squad of orks out.  The other trukk moved up and tried to shoot, foiled by night-fight.  The squad of orks got a lucky pistol shot and killed a Space Marine!

Turn 1: Dario

Dario moved his tactical squad up and out of the building (mostly).  Dual flamer fire from the sergeant and regular flamer, along with bolters, lowered the ork squad size to 5.  Orks failed their morale check, but passed after a bosspole re-roll kills another ork.  Ironclad dread came down, but a bad scatter moved it away from the trukk.  It failed to do damage with its hurricane bolters.

4 orks left after the Bosspole re-roll.

Too far for a flamer!

Turn 2: Hector

Battlewagon, another trukk, and the looted wagon full of tankbustas come on.  Tankbustas move 13″ toward the Ironclad.  Wagon moves up 13″, Trukk 19″ keeping close enough for the KFF cover save.  Orks get out of trukk by Ironclad dread and move toward the Rhino.  Trukk tries to ram Ironclad against my STRONG OPINION.  The trukk is smashed by a Death or Glory attack.  Remaining 4 orks charge the Tactical Squad, which counter-charges.  Marines win combat by 3, orks break and are run down.  Marines consolidate towards the Rhino.

Turn 2: Dario

Sicarius, Terminators, and Land Raider drive on behind the Rhino, and the Land Speeders show up.  Land Speeders fry an ork squad down to 3, which passes its check.  Land Raider guns don’t do much to a trukk.  Marines enter Rhino.  Ironclad moves up to shoot orks.

End of Turn 2

Land Raider is coming!

These orks keep their cool.

Lots of lads!

Turn 3: Hector

Hector calls the WAAAAGH!  Another boys squad in the yellow trukk comes on.  Ork squad moves 13″ in trukk, runs 4.  Other 3-ork squad moves and runs 6.  Battlewagon moves up 13″ but Nobs only run 1…  Blue trukk drives away.  Tankbustas drive up 13″, run 5″ and assault the Ironclad Dread.  Despite the defensive grenades robbing them of their charge bonus, the Tankhammers blow up the Ironclad, and only 4 tankbustas survive!  Both orks squads assault the Rhino, and immobilize it.

Turn 3: Dario

Sicarius and his terminators move up, and get out in front of the Nob Squad.  Tac squad arrives via Drop Pod behind Battlewagon, but another bad scatter pushes them almost to the board edge. Scouts arrive and move 24″ in Storm. Marines in rhino get out and kill some of the Orks by their Rhino, conveniently hiding in a choke point between the tanks.  Storm Bolter on Dreadnought Drop Pod kills one Tankbusta, who make morale check.  Land Speeders pepper the Nobs, killing 2 and putting one more wound out.  Sicarius and the Terminators charge.  3 terminators die but all of the Nobs except the Big Mek go down.  Big Mek flees…2 inches.

End of Turn 3

Whats left after the big fight…

Chokepoint!

Turn 4: Hector

Mek runs…5 more inches.  Yellow and blue trukks move up for shots on the land speeders.  Squad in yellow trukk jumps out to assault Sicarius and Terminator.  3-ork squad turns around to charge the land speeders.  Deff Rolla crushes Sicarius!  Terminator survives long enough to be charged by the squad from the yellow trukk, and dies.  Massive big shoota fire against the land speeders has no effect.  Surviving ork squad charges through the chokepoint, combat drawn.  Tankbustas assault the Drop Pod and kill it.  Bikes arrive and damage the Land Speeder Storm, removing the Heavy Bolter.

Turn4: Dario

Rifle Dread arrives and kills the remaining Tankbustas.  Land Speeders move up and annhilate the Ork squad that killed the Terminator.  Tactical Squad moves up and assaults Battlewagon with Krak Grenades, it explodes and 2 marines die.  Land Speeder Storm moves another 24″.  Three marines die in the assault at the chokepoint, but they don’t flee.  Land Raider gives a no shoot result to the blue trukk.

End of Turn 4

There used to be a battlewagon here.  Now?  Not so much.

Fighting in a chokepoint can get ugly!

Turn 5: Hector

Looted Wagon and surviving trukk move up.  All trukks open fire on Land Speeders, one gets a shaken result.  Mek continues to flee.  Bikes move up 12″ and fire on the fleeing Land Speeder Storm, but only give it one shaken result.  Combat in the chokepoint is a draw again.  Yellow Trukk, which has a Shaken result, tank shocks the Tactical Squad, does nothing.

Turn 5: Dario

Rifle Dread blasts 2 bikers, who fail their check and flee just to the edge of the board.  Land Speeders ineffecually chip at the Looted Wagon and Trukk.  Tactical Squad in the chokepoint is reduced to the Sergeant only, who kills all 3 remaining orks!  He consolidates into the Rhino.  Land Raider kills blue trukk.  Tactical Squad perform an AMAZING feat, as they assault the Trukk, which recieves the Trukk “Kareen!” result, Kareens 16″ directly toward the 3-ork squad, and explodes, killing all but the Nob who breaks and flees!  Scouts get out and assault the trukk, but whiff on every attack.  Game continues to 6th turn.

End of Turn 5.

Warbikers fear the rifle Dread…

Now THAT’S what I call a trick shot!  A trukk knocked into an ork squad, exploding, and breaking them!

Turn 6: Hector

Bikes rally, consolidate.  Mek runs just shy of the board edge.  Looted Wagon and red trukk concentrate fire on land speeders.  No effect.

Turn 6: Dario

Rifle Dread kills another 2 bikers, they hold.  Land Speeders move 24″ to ensure the Mek runs off the table if there is a turn 7.  Land Raider kills Looted Wagon.  Scouts kill trukk.  Game ends.

End of game.

The only unbroken Ork unit, the bikes, decide it’s not worth it and go home.

Final kill points.  Dario (Azure Flames): 13, Hector (Orks): 5.  Space Marine Victory!

Filed under: Azure Flames, Gaming, WAAAAGH! Smartyskull!
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