Compendium Updates
Check the sections to the right. Blood Bowl has been given a version 2.0 upgrade with MASSIVE re-organization. Battlefleet Gothic also got a minor tweak. Rules for setting up Warp Rifts were added to the terrain setup section.
Imperial Navy vs. Dark Eldar – The Bait (at AFK)
Dastardly Dark Eldar pirates have been preying on shipping lanes. Top Admirals plan to risk the Avenger class Grand Cruiser Enif to set a trap for the pesky aliens! Will the Dark Eldar be curtailed, or will the Imperials come up with empty nets?
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Mission: The Bait – Deep Space
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Bozeman – Dark Eldar
-Torture class cruiser Gift of Discord, Launch Bays, Mimic Engines
-Corsair class escort x2, The Knives of Sweetness, Impaler Attack Craft, Mimic Engines
-Corsair class escort x2, Needle’s Promise, Impaler Attack Craft, Mimic Engines
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Stephen – Imperial Navy
-Avenger Grand Cruiser Enif (Pursued Ship)
-Lunar Cruiser Adara
-Dominator Cruiser Avior
-Dauntless Light Cruiser Resa (Lances)
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Setup
Before the game began, the Dark Eldar took a move, thanks to Mimic Engines!
Turn 1 – Imperial Navy
The Enif goes on All Ahead Full. No help arrives.
Turn 1 – Dark Eldar
The Knives of Sweetness Come to a New Heading to avoid the dust cloud, and the whole fleet fires Torpedoes, Impalers, and Bombers. Total damage done to the Enif is 6, including two Engine Room Damaged results! The Enif refuses to Brace for Impact.
Turn 2 – Imperial Navy
The rest of the Imperial fleet arrives, with the Lunar and Dauntless on All Ahead full! A bank shot from the Dominator removes one of the Needle’s Promise escorts. Torpedoes stop short of the Gift of Discord.
Turn 2 – Dark Eldar
Lucky torpedoes cause 2 damage to the Gift of Discord! The Dark Eldar fleet Reloads Ordnance, except the remaining Needle’s Promise escort who disengages. Battery fire finishes the Enif, but lucky turrets and Brace saves prevent the launched ordnance from harming the Lunar and Dominator.
Turn 3 – Imperial Navy
The surviving fleet closes in. Failure to brace by the Gift of Discord dooms it to a drifting hulk! The Knives of Sweetness brace and survive.
Turn 3 – Dark Eldar
The Knives of Sweetness attempt a bold boarding action! …they lose and one of them dies. Game ceded.
Final Score
Imperial Navy – 325
Dark Eldar – 230
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Ugh! I could have won had I disengaged on turn 2 (a classic Dark Eldar move) but I got greedy. The Dark Eldar all-ordnance fleet is terrifying, but I think next time a more balanced approach could give me more options, such as Lock On with Phantom Lances and Batteries. Stephen did what you should do in The Bait: pounce!
Next: Epic Eldar, possibly a training mission for Gothic, more Epic at Highland, and perhaps more Compendium stuff! Stay tuned!
Epic Daemon Pool Counter
Daemons are a tough thing to keep track of. Appearing from the warp. Disappearing into the warp. Stealing cookies. That sort of thing.
Well, now you can keep track of your extradimensional entities in STYLE. Behold! The Daemon Pool Counter!
Epic Armageddon Daemon Pool Counter
-Print the file in color on 11×17″ Tabloid paper.
-Trim 1.25″ off of the long edges and 3″ off the short edges to cut it down to 8.5×11″ with a full bleed.
-Laminate the sheet.
-During the game, place two Blast Markers on the Counter, corresponding to how many Lesser and Greater Daemons you purchased. When you summon Daemons, move the Blast Marker down, and when the Daemons are removed or unsummoned move the Blast Marker up.
Have fun ripping down the walls of reality!
Epic Training number 2: Bozeman (Orks) vs. Sean (Marines)
After the previous battle at Highland, Sean decided to take a look at Epic. Due to a lack of available challengers, I took the role of the Orks as Sean manned the Space Marines. Let’s get Epic AGAIN!
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Bozeman – Orks
- ‘Uge Ork Warband with 18 Ork, 6 Gretchin, and 6 Nobs stands!
- Ork Warband with 6 Ork, 2 Gretchin, and 2 Nobs stands plus 3 Battlewagons, 1 Flakwagon and 1 Gunwagon.
- Ork Warband with 6 Ork, 2 Gretchin, and 2 Nobs stands plus 3 Battlewagons, 1 Flakwagon and 1 Gunwagon.
- Mekboy Stompamob with 3 Stompas
- Fighta Sqwadrun with 3 Fighta-Bommerz
- Kult of Speed with 6 Warbikes and 2 Buggies
- Big Blitz Brigade with 9 Gunwagonz, two of which have Supa-Zzap-Gunz
- Great Gargant with Warlord Character Upgrade
Sean – Space Marines
- Tactical formation with 6 Tactical stands, 3 Rhinos, and a Supreme Commander upgrade.
- Devastator formation with 4 Devastator stands, 2 Rhinos, and 1 Hunter
- Terminator formation with 4 Terminator stands and a Chaplain upgrade
- Whirlwind formation with 4 Whirlwinds
- Assault formation with 4 Assault stands
- Assault formation with 4 Assault stands
- Thunderhawk Gunship
- Land Speeder formation with 5 regular Land Speeders
- Warlord Titan
Standard Tournament Scenario
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Setup:
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Turn 1
Sean puts the Whirlwinds on Sustained Fire and lays into the garrisoned ‘Uge Ork Warband that is so close to his lines.
The Orks fire back at the Tactical formation, and are in turn fired upon by the Warlord Titan.
Retaining the initiative, the Fighta-bommaz go after the Land Speeders, but fail spectacularly.
The Land Speeders move forward, close enough to the objective to ward off Ork advances.
Both the Gargant and the Blitz Brigade go for a Double, blasting the Titan and getting up close and personal.
The Devastators Double to put some pressure on the Blitz Brigade, with little effectiveness.
The Stompas go after the Land Speeders, and get a lucky shot.
Taking a big risk, I put the Blood Axe squad on Overwatch. I get a lucky 4+.
The Thunderhawk with the two Assault Marine squads perform and Air Assault against the ‘Uge Ork Warband! Poor rolls make the Orks retaliation brutal, wiping out all but one Assault Marine stand and killing that stand and the Thunderhawk with an overrum! However, casualties break the Ork Warband. The Kult of Speed responds by taking a Double to shore up the Gargant and get close to the bridge.
The Evil Sunz formation then Doubles to cover another objective.
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Turn 2
At the top of turn 2, Sean teleports the Terminators near the ‘Uge Ork Warband, which has regrouped during the End Phase.
The Orks win the Strategy roll, and the Gargant uses the Warlord’s re-roll to succeed and go on a Sustained Fire action, killing most of the Terminators.
BIG GAMBLE sustained fire for the Blitz Brigade takes the void shields off the Titan and do some damage.
Whirlwinds blast the Orks again.
Devastators wreck the Blitz Brigade, breaking them.
Kult of Speed doubles to get into the Marine’s board half!
Fighta Bommers try to do some damage to the Whirlwinds, but fail again.
Land Speeders back up to prevent being charged by the Stompas.
Stompas move up to keep pressure on Land Speeders.
Retaining, the Evil Sunz double to try to take out some Land Speeders. They fail, but they hold the objective.
Despite me not removing the die marker that indicates Overwatch, the Blood Axes move up to hold both objectives.
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Turn 3
The Gargant doubles up and lays the smack down on the Warlord Titan, dropping the last shield, and doing five damage reducing the Warlord to one damage capacity remaining.
The Kult of Speed retains the initiative, Engages the Warlord Titan, and manages to peel the last damage off, killing it! The six Warbikes are killed in retaliation and the Buggies flee in victory.
The Devastators try to blast the Gargant and removes all but one power field.
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Final Score:
Blitzkrieg: NONE
Break Their Spirit: ORKS
Defend The Flag: ORKS
Take and Hold: ORKS
They Shall Not Pass: ORKS
Final Score: Space Marines 0, Orks 4 Victory for the Orks!
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Wow. There were several key moments where Sean’s rolling was terrible. He’s almost as bad as my former room mate Matt. Sean should have done much better. He also should have used the Thunderhawk against one of the objectives rather than the ‘Uge Warband that could have held them off.
Next: some Epic Eldar or Lost and the Damned, and some Battlefleet Gothic at AFK! Stay tuned!